axiosengine/axios/Engine/Gleed2D/RectangleItem.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Common;
using FarseerPhysics.SamplesFramework;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
2012-05-12 22:54:30 +00:00
namespace Axios.Engine.Gleed2D
{
public partial class RectangleItem : Item
{
public float Width;
public float Height;
public Color FillColor;
Body _body;
public RectangleItem()
{
}
public override void load(AxiosGameScreen gameScreen, ref Dictionary<string, Texture2D> cache)
{
base.load(gameScreen, ref cache);
if (gameScreen.LoadRectangleItem(this))
{
_body = BodyFactory.CreateRectangle(gameScreen.World, ConvertUnits.ToSimUnits(Width), ConvertUnits.ToSimUnits(Height), 1f);
_body.Position = ConvertUnits.ToSimUnits(Position) + new Vector2(ConvertUnits.ToSimUnits(Width) / 2, ConvertUnits.ToSimUnits(Height) / 2);
_body.UserData = this;
}
}
}
}