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AxiosCommandConsole.md
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AxiosCommandConsole.md
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# AxiosCommandConsole
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AxiosCommandConsole is a sample class to make XNACC easy to use with Axios.
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# Windows
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The CommandConsole won't work on WP7/Xbox 360 (currently, this may change in the future) and thus require #if WINDOWS if you are developing crossplatform games. The following is an example of how to get it into your game.
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Sample code:
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```csharp
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#if WINDOWS
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class GameConsole : AxiosCommandConsole
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{
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public static void attachConsole(AxiosGameScreen gs)
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{
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GameConsole c;
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c = Cache.Instance.get<GameConsole>("commandconsole");
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if (c == null)
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{
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c = new GameConsole(gs);
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c.KeepRunning = true;
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Cache.Instance.set("commandconsole", c);
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gs.AddGameObject(c);
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}
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else
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{
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gs.Console = c;
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c.GameScreen = gs;
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}
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}
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public GameConsole(AxiosGameScreen gameScreen)
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: base(gameScreen)
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{
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//LoadDefault();
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PreCommandExecutedEvent += new EventHandler<CommandConsoleEventArgs>(GameConsole_PreCommandExecutedEvent);
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}
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void GameConsole_PreCommandExecutedEvent(object sender, XNACC.Console.CommandConsoleBase.CommandConsoleEventArgs e)
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{
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Console.WriteLine(e.CmdLine.ToString());
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}
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protected override void LoadContent()
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{
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LoadDefault();
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base.LoadContent();
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}
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}
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#endif
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```
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Inside of your activate method use the following code too attach to that screen:
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<pre class="brush: csharp">
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#if WINDOWS
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GameConsole.attachConsole(this);
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#endif
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</pre>
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# Restricting commands
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Inside of the constructor add whatever commands you want to remove to the RestrictedCommands list.
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Example:
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```csharp
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public GameConsole(AxiosGameScreen gameScreen)
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: base(gameScreen)
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{
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RestrictedCommands.AddRange(new string[] {"help"});
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}
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```
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