axiosengine/axios/Engine/Interfaces/IAxiosGameObject.cs
nathan@daedalus 494a128094 Adding code for mouse handling
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branch : axios-newgsm
2012-04-17 22:07:51 -05:00

17 lines
594 B
C#

using FarseerPhysics.SamplesFramework;
using Microsoft.Xna.Framework;
using GameStateManagement;
namespace Axios.Engine.Interfaces
{
interface IAxiosGameObject
{
void Update(AxiosGameScreen gameScreen, GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen);
void LoadContent(AxiosGameScreen gameScreen);
void HandleInput(AxiosGameScreen gameScreen, InputState input, GameTime gameTime);
void HandleCursor(AxiosGameScreen gameScreen, InputState input);
void UnloadContent(AxiosGameScreen gameScreen);
}
}