axiosengine/axios/ScreenSystem/VirtualButton.cs
2012-03-19 18:57:59 -05:00

47 lines
1.4 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input.Touch;
namespace FarseerPhysics.SamplesFramework
{
public sealed class VirtualButton
{
private Texture2D _sprite;
private Vector2 _origin;
private Rectangle _normal;
private Rectangle _pressed;
private Vector2 _position;
public bool Pressed;
public VirtualButton(Texture2D sprite, Vector2 position, Rectangle normal, Rectangle pressed)
{
_sprite = sprite;
_origin = new Vector2(normal.Width / 2f, normal.Height / 2f);
_normal = normal;
_pressed = pressed;
Pressed = false;
_position = position;
}
public void Update(TouchLocation touchLocation)
{
if (touchLocation.State == TouchLocationState.Pressed ||
touchLocation.State == TouchLocationState.Moved)
{
Vector2 delta = touchLocation.Position - _position;
if (delta.LengthSquared() <= 400f)
{
Pressed = true;
}
}
}
public void Draw(SpriteBatch batch)
{
batch.Draw(_sprite, _position, Pressed ? _pressed : _normal, Color.White, 0f, _origin, 1f, SpriteEffects.None, 0f);
}
}
}