e31ccc4ed4
+ * - Upon some testing - developers will need to use #if WINDOWS/#endif tags to make sure they can't use XNACC in WP7/Xbox360
63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
#if WINDOWS
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using XNACC.Console;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework;
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/*
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* The empty AxiosCommandConsole is so that when you use the comamnd console
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* in your game you don't need #if WINDOWS/#endif precompiler - when you attempt
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* to use it on WP7/Xbox 360 it just won't do anything.
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*
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* Perhaps one day we should develop a customized console that doesn't require keyboard input
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* to still allow debugging on WP7/Xbox 360
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* -- Nathan Adams [adamsna@datanethost.net] - 5/26/2012
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*/
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namespace Axios.Engine
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{
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public class AxiosCommandConsole : CommandConsoleBase
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{
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//private AxiosGameScreen _gameScreen;
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public AxiosCommandConsole(AxiosGameScreen gameScreen)
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: base(gameScreen.ScreenManager.Game)
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{
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//_gameScreen = gameScreen;
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Keyboard = gameScreen.ScreenManager.InputState;
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}
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public AxiosCommandConsole(AxiosGameScreen gameScreen, SpriteFont font)
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: base(gameScreen.ScreenManager.Game, font)
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{
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//_gameScreen = gameScreen;
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Keyboard = gameScreen.ScreenManager.InputState;
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}
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protected void LoadDefault()
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{
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FadeColor = Color.White * 0.5f;
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Texture2D tmp = new Texture2D(GraphicsDevice, 1, 1);
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tmp.SetData<Color>(new Color[] { Color.Black });
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FadeImage = tmp;
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}
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public override void LoadContent(ContentManager content)
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{
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base.LoadContent(content);
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}
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protected override void LoadContent()
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{
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if (Font == null)
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Font = Game.Content.Load<SpriteFont>("Console");
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base.LoadContent();
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}
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}
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}
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#else
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#endif |