7d3c8a9f39
+ * - AdjustUnits + * - RelativeToCamera + * - Cleaning and sorting using statements
55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using System.IO;
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using System.IO.IsolatedStorage;
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using Axios.Engine.Interfaces;
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namespace Axios.Engine.File
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{
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public class AxiosIsolatedFile : AxiosFile, IAxiosFile
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{
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public AxiosIsolatedFile(string filename)
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{
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this._filename = filename;
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}
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public override void WriteData(string data, FileMode mode)
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{
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//Make sure that a proper mode is passed
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if (mode == FileMode.Append
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|| mode == FileMode.Create
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|| mode == FileMode.CreateNew
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|| mode == FileMode.Truncate)
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{
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#if WINDOWS
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IsolatedStorageFile savegameStorage = IsolatedStorageFile.GetUserStoreForDomain();
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#else
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IsolatedStorageFile savegameStorage = IsolatedStorageFile.GetUserStoreForApplication();
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#endif
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IsolatedStorageFileStream fs = null;
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fs = savegameStorage.OpenFile(_filename, mode);
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StreamWriter sw = new StreamWriter(fs);
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sw.Write(data);
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sw.Close();
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this.Content = data;
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}
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}
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public override string ReadData()
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{
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string ret = "";
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#if WINDOWS
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IsolatedStorageFile savegameStorage = IsolatedStorageFile.GetUserStoreForDomain();
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#else
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IsolatedStorageFile savegameStorage = IsolatedStorageFile.GetUserStoreForApplication();
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#endif
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IsolatedStorageFileStream fs = null;
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fs = savegameStorage.OpenFile(_filename, System.IO.FileMode.Open);
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StreamReader sr = new StreamReader(fs);
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ret = sr.ReadToEnd();
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sr.Close();
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Content = ret;
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return ret;
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}
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}
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}
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