3c0c5a4ded
override functionality of automated Gleed2D level loading by adding functions to AxiosGameScreen to override --HG-- branch : customgleed2dhandling
62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using FarseerPhysics.Dynamics;
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namespace Axios.Engine.Gleed2D
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{
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[XmlInclude(typeof(TextureItem))]
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[XmlInclude(typeof(RectangleItem))]
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[XmlInclude(typeof(CircleItem))]
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[XmlInclude(typeof(PathItem))]
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public partial class Item
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{
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/// <summary>
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/// The name of this item.
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/// </summary>
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[XmlAttribute()]
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public String Name;
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/// <summary>
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/// Should this item be visible?
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/// </summary>
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[XmlAttribute()]
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public bool Visible;
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/// <summary>
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/// The item's position in world space.
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/// </summary>
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public Vector2 Position;
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/// <summary>
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/// A Dictionary containing any user-defined Properties.
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/// </summary>
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public SerializableDictionary CustomProperties;
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public Item()
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{
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CustomProperties = new SerializableDictionary();
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}
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/// <summary>
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/// Called by Level.FromFile(filename) on each Item after the deserialization process.
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/// Should be overriden and can be used to load anything needed by the Item (e.g. a texture).
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/// </summary>
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public virtual void load(AxiosGameScreen gameScreen, ref Dictionary<string, Texture2D> cache)
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{
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}
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public virtual void draw(SpriteBatch sb)
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{
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}
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}
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}
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