3c0c5a4ded
override functionality of automated Gleed2D level loading by adding functions to AxiosGameScreen to override --HG-- branch : customgleed2dhandling
39 lines
1022 B
C#
39 lines
1022 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using FarseerPhysics.Dynamics;
|
|
using FarseerPhysics.Common;
|
|
using FarseerPhysics.SamplesFramework;
|
|
using FarseerPhysics.Factories;
|
|
using Microsoft.Xna.Framework.Content;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using Microsoft.Xna.Framework;
|
|
|
|
namespace Axios.Engine.Gleed2D
|
|
{
|
|
public partial class CircleItem : Item
|
|
{
|
|
public float Radius;
|
|
public Color FillColor;
|
|
|
|
Body _body;
|
|
|
|
public CircleItem()
|
|
{
|
|
}
|
|
|
|
public override void load(AxiosGameScreen gameScreen, ref Dictionary<string, Texture2D> cache)
|
|
{
|
|
base.load(gameScreen, ref cache);
|
|
if (gameScreen.LoadCircleItem(this))
|
|
{
|
|
_body = BodyFactory.CreateCircle(gameScreen.World, Radius, 1f);
|
|
_body.Position = ConvertUnits.ToSimUnits(Position);
|
|
_body.UserData = this;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|