axiosengine/axios/Engine/AxiosCommandConsole.cs
Nathan Adams 977f4e7f9a Adding default Font if one is not provided
Adding a flag to AxiosGameScreen to allow a developer to disable
input across everything if the console is visible/active.
Changing Deactivate to Unload because Unload is what is gets called
when a screen is told to go away

--HG--
branch : xnacc-integration
2012-05-26 22:53:55 -05:00

83 lines
2.3 KiB
C#

#if WINDOWS
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using XNACC.Console;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;
/*
* The empty AxiosCommandConsole is so that when you use the comamnd console
* in your game you don't need #if WINDOWS/#endif precompiler - when you attempt
* to use it on WP7/Xbox 360 it just won't do anything.
*
* Perhaps one day we should develop a customized console that doesn't require keyboard input
* to still allow debugging on WP7/Xbox 360
* -- Nathan Adams [adamsna@datanethost.net] - 5/26/2012
*/
namespace Axios.Engine
{
public class AxiosCommandConsole : CommandConsoleBase
{
//private AxiosGameScreen _gameScreen;
public AxiosCommandConsole(AxiosGameScreen gameScreen)
: base(gameScreen.ScreenManager.Game)
{
//_gameScreen = gameScreen;
Keyboard = gameScreen.ScreenManager.InputState;
}
public AxiosCommandConsole(AxiosGameScreen gameScreen, SpriteFont font)
: base(gameScreen.ScreenManager.Game, font)
{
//_gameScreen = gameScreen;
Keyboard = gameScreen.ScreenManager.InputState;
}
protected void LoadDefault()
{
FadeColor = Color.White * 0.5f;
Texture2D tmp = new Texture2D(GraphicsDevice, 1, 1);
tmp.SetData<Color>(new Color[] { Color.Black });
FadeImage = tmp;
}
public override void LoadContent(ContentManager content)
{
base.LoadContent(content);
}
protected override void LoadContent()
{
if (Font == null)
Font = Game.Content.Load<SpriteFont>("Console");
base.LoadContent();
}
}
}
#else
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
namespace Axios.Engine
{
public class AxiosCommandConsole
{
public bool Active = false;
public AxiosCommandConsole(AxiosGameScreen gameScreen)
{
}
public AxiosCommandConsole(AxiosGameScreen gameScreen, SpriteFont font)
{
}
}
}
#endif