axiosengine/axios/Common/Decomposition/CDT/Sets/PointSet.cs
2012-03-19 18:57:59 -05:00

84 lines
3.0 KiB
C#

/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using Poly2Tri.Triangulation.Delaunay;
namespace Poly2Tri.Triangulation.Sets
{
public class PointSet : Triangulatable
{
public PointSet(List<TriangulationPoint> points)
{
Points = new List<TriangulationPoint>(points);
}
#region Triangulatable Members
public IList<TriangulationPoint> Points { get; private set; }
public IList<DelaunayTriangle> Triangles { get; private set; }
public virtual TriangulationMode TriangulationMode
{
get { return TriangulationMode.Unconstrained; }
}
public void AddTriangle(DelaunayTriangle t)
{
Triangles.Add(t);
}
public void AddTriangles(IEnumerable<DelaunayTriangle> list)
{
foreach (DelaunayTriangle tri in list) Triangles.Add(tri);
}
public void ClearTriangles()
{
Triangles.Clear();
}
public virtual void PrepareTriangulation(TriangulationContext tcx)
{
if (Triangles == null)
{
Triangles = new List<DelaunayTriangle>(Points.Count);
}
else
{
Triangles.Clear();
}
tcx.Points.AddRange(Points);
}
#endregion
}
}