7d3c8a9f39
+ * - AdjustUnits + * - RelativeToCamera + * - Cleaning and sorting using statements
85 lines
1.9 KiB
C#
85 lines
1.9 KiB
C#
using Axios.Engine.Interfaces;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.SamplesFramework;
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using Microsoft.Xna.Framework;
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namespace Axios.Engine
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{
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public abstract class AxiosGameObject : AxiosEvents, IAxiosGameObject
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{
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protected float _scale = 1f;
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protected bool removing = false;
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public float Scale
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{
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get { return _scale; }
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set
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{
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if (value != _scale)
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{
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_scale = value;
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OnScaleChange(this);
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}
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}
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}
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private string _name;
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public string Name
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{
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get
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{
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return this._name;
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}
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set
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{
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this._name = value;
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}
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}
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public virtual void Update(AxiosGameScreen gameScreen, Microsoft.Xna.Framework.GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
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{
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}
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public virtual void LoadContent(AxiosGameScreen gameScreen)
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{
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}
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public virtual void HandleInput(AxiosGameScreen gameScreen, InputHelper input, GameTime gameTime)
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{
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}
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public virtual void HandleCursor(AxiosGameScreen gameScreen, InputHelper input)
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{
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}
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public virtual void UnloadContent(AxiosGameScreen gameScreen)
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{
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RemoveEvents();
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}
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public void Remove()
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{
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this.OnRemove(this);
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}
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protected void SetCollideWithAll(Body b)
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{
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if (b != null)
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{
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b.CollidesWith = Category.All;
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b.CollisionCategories = Category.All;
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}
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}
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public override string ToString()
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{
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return this._name;
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}
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}
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}
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