adding game services static class to make it easier to access graphics device adding axiosengine factory with extension to create texture from list of textures
		
			
				
	
	
		
			77 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Axios Engine
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============
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Axios Engine is an open source 2D XNA Game Engine.
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Mission Statement
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-----------------
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To create an open source game engine that thrives on simplicity without sacrificing usability.
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Supported Platforms
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-------------------
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- Windows 7
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- Windows Phone 7
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- Xbox 360
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Documentation
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-------------
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Official wiki:
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http://wiki.axiosengine.com/
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Build Instructions
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------------------
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Open the solution and hit build. DLLs for each platform will be put into the "Combined" folder.
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Where can I download pre-built DLLs?
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-------------------
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Official versions can be downloaded here:
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     https://srchub.org/p/axiosengine/downloads/
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Of course you can always build from source from:
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     https://srchub.org/hg/axiosengine
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Authors
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-------
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General questions/comments/concerns can be directed at:
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Nathan Adams - adamsna[at]datanethost.net
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Contributors:
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Bret Deasy
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Copyright and License Information
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---------------------------------
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Axios - See Axios License.txt
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- Written by Nathan Adams and released under the Apache License
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Farseer - See Farseer License.txt
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     http://farseerphysics.codeplex.com/
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Glee2D - See Glee2D.License.txt
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     http://gleed2d.codeplex.com/
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XNACC - See XNACC.License.txt
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     http://xnacc.codeplex.com/
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Portions of this product are (C) 2009-2011 JRTwine Software, LLC
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Prompt Factory - By Blaze Phoenix
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	 http://stackoverflow.com/a/17260476/195722
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Game Services - See Game.Services.License.txt
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	 http://roy-t.nl/index.php/2010/08/25/xna-accessing-contentmanager-and-graphicsdevice-anywhere-anytime-the-gameservicecontainer/ |