axiosengine/axios/Common/Decomposition/CDT/TriangulationContext.cs

87 lines
3.2 KiB
C#

/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Poly2Tri.Triangulation.Delaunay;
namespace Poly2Tri.Triangulation
{
public abstract class TriangulationContext
{
public readonly List<TriangulationPoint> Points = new List<TriangulationPoint>(200);
public readonly List<DelaunayTriangle> Triangles = new List<DelaunayTriangle>();
#pragma warning disable 414
private int _stepTime = -1;
#pragma warning restore 414
public TriangulationContext()
{
Terminated = false;
}
public TriangulationMode TriangulationMode { get; protected set; }
public Triangulatable Triangulatable { get; private set; }
public bool WaitUntilNotified { get; private set; }
public bool Terminated { get; set; }
public int StepCount { get; private set; }
public virtual bool IsDebugEnabled { get; protected set; }
public void Done()
{
StepCount++;
}
public virtual void PrepareTriangulation(Triangulatable t)
{
Triangulatable = t;
TriangulationMode = t.TriangulationMode;
t.PrepareTriangulation(this);
}
public abstract TriangulationConstraint NewConstraint(TriangulationPoint a, TriangulationPoint b);
[MethodImpl(MethodImplOptions.Synchronized)]
public void Update(string message)
{
}
public virtual void Clear()
{
Points.Clear();
Terminated = false;
StepCount = 0;
}
}
}