axiosengine/axios/Common/Decomposition/CDT/Sets/ConstrainedPointSet.cs

114 lines
4.2 KiB
C#

/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
namespace Poly2Tri.Triangulation.Sets
{
/*
* Extends the PointSet by adding some Constraints on how it will be triangulated<br>
* A constraint defines an edge between two points in the set, these edges can not
* be crossed. They will be enforced triangle edges after a triangulation.
* <p>
*
*
* @author Thomas Åhlén, thahlen@gmail.com
*/
public class ConstrainedPointSet : PointSet
{
private List<TriangulationPoint> _constrainedPointList = null;
public ConstrainedPointSet(List<TriangulationPoint> points, int[] index)
: base(points)
{
EdgeIndex = index;
}
/**
*
* @param points - A list of all points in PointSet
* @param constraints - Pairs of two points defining a constraint, all points <b>must</b> be part of given PointSet!
*/
public ConstrainedPointSet(List<TriangulationPoint> points, IEnumerable<TriangulationPoint> constraints)
: base(points)
{
_constrainedPointList = new List<TriangulationPoint>();
_constrainedPointList.AddRange(constraints);
}
public int[] EdgeIndex { get; private set; }
public override TriangulationMode TriangulationMode
{
get { return TriangulationMode.Constrained; }
}
public override void PrepareTriangulation(TriangulationContext tcx)
{
base.PrepareTriangulation(tcx);
if (_constrainedPointList != null)
{
TriangulationPoint p1, p2;
List<TriangulationPoint>.Enumerator iterator = _constrainedPointList.GetEnumerator();
while (iterator.MoveNext())
{
p1 = iterator.Current;
iterator.MoveNext();
p2 = iterator.Current;
tcx.NewConstraint(p1, p2);
}
}
else
{
for (int i = 0; i < EdgeIndex.Length; i += 2)
{
// XXX: must change!!
tcx.NewConstraint(Points[EdgeIndex[i]], Points[EdgeIndex[i + 1]]);
}
}
}
/**
* TODO: TO BE IMPLEMENTED!
* Peforms a validation on given input<br>
* 1. Check's if there any constraint edges are crossing or collinear<br>
* 2.
* @return
*/
public bool isValid()
{
return true;
}
}
}