AxiosEngine - XNA/Monogame Game Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

266 lines
15 KiB

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{C09D9005-76AC-4F1A-9479-2787BB3DB158}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Axios</RootNamespace>
<AssemblyName>Axios.WP7</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows Phone</XnaPlatform>
<XnaProfile>Reach</XnaProfile>
<XnaCrossPlatformGroupID>cd94d25d-3fe9-470c-b921-7a5abdd2494c</XnaCrossPlatformGroupID>
<XnaOutputType>Library</XnaOutputType>
<XnaRefreshLevel>1</XnaRefreshLevel>
<XapFilename Condition="$(XnaOutputType)=='Game'">$(AssemblyName).xap</XapFilename>
<SilverlightManifestTemplate Condition="$(XnaOutputType)=='Game'">Properties\AppManifest.xml</SilverlightManifestTemplate>
<XnaWindowsPhoneManifestTemplate Condition="$(XnaOutputType)=='Game'">Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate>
<TileImage Condition="$(XnaOutputType)=='Game'">Background.png</TileImage>
<TileTitle Condition="$(XnaOutputType)=='Game'">$(AssemblyName)</TileTitle>
<Thumbnail Condition="$(XnaOutputType)=='Game'">PhoneGameThumb.png</Thumbnail>
<SupportedCultures />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
<OutputPath>bin\Windows Phone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
<OutputPath>bin\Windows Phone\Debug</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>TRACE;DEBUG;WINDOWS_PHONE</DefineConstants>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<None Include="AxiosEngine.cd" />
</ItemGroup>
<ItemGroup>
<Compile Include="Axios_settings.cs" />
<Compile Include="Collision\Collision.cs" />
<Compile Include="Collision\Distance.cs" />
<Compile Include="Collision\DynamicTree.cs" />
<Compile Include="Collision\DynamicTreeBroadPhase.cs" />
<Compile Include="Collision\IBroadPhase.cs" />
<Compile Include="Collision\QuadTree.cs" />
<Compile Include="Collision\QuadTreeBroadPhase.cs" />
<Compile Include="Collision\Shapes\CircleShape.cs" />
<Compile Include="Collision\Shapes\EdgeShape.cs" />
<Compile Include="Collision\Shapes\LoopShape.cs" />
<Compile Include="Collision\Shapes\PolygonShape.cs" />
<Compile Include="Collision\Shapes\Shape.cs" />
<Compile Include="Collision\TimeOfImpact.cs" />
<Compile Include="Common\ConvexHull\ChainHull.cs" />
<Compile Include="Common\ConvexHull\GiftWrap.cs" />
<Compile Include="Common\ConvexHull\Melkman.cs" />
<Compile Include="Common\Decomposition\BayazitDecomposer.cs" />
<Compile Include="Common\Decomposition\CDTDecomposer.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\DelaunayTriangle.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\AdvancingFront.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\AdvancingFrontNode.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\DTSweep.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\DTSweepConstraint.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\DTSweepContext.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\DTSweepPointComparator.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\PointOnEdgeException.cs" />
<Compile Include="Common\Decomposition\CDT\ITriangulatable.cs" />
<Compile Include="Common\Decomposition\CDT\Orientation.cs" />
<Compile Include="Common\Decomposition\CDT\Polygon\Polygon.cs" />
<Compile Include="Common\Decomposition\CDT\Polygon\PolygonPoint.cs" />
<Compile Include="Common\Decomposition\CDT\Polygon\PolygonSet.cs" />
<Compile Include="Common\Decomposition\CDT\Sets\ConstrainedPointSet.cs" />
<Compile Include="Common\Decomposition\CDT\Sets\PointSet.cs" />
<Compile Include="Common\Decomposition\CDT\TriangulationConstraint.cs" />
<Compile Include="Common\Decomposition\CDT\TriangulationContext.cs" />
<Compile Include="Common\Decomposition\CDT\TriangulationMode.cs" />
<Compile Include="Common\Decomposition\CDT\TriangulationPoint.cs" />
<Compile Include="Common\Decomposition\CDT\TriangulationUtil.cs" />
<Compile Include="Common\Decomposition\CDT\Util\FixedArray3.cs" />
<Compile Include="Common\Decomposition\CDT\Util\FixedBitArray3.cs" />
<Compile Include="Common\Decomposition\CDT\Util\PointGenerator.cs" />
<Compile Include="Common\Decomposition\CDT\Util\PolygonGenerator.cs" />
<Compile Include="Common\Decomposition\EarclipDecomposer.cs" />
<Compile Include="Common\Decomposition\FlipcodeDecomposer.cs" />
<Compile Include="Common\Decomposition\SeidelDecomposer.cs" />
<Compile Include="Common\FixedArray.cs" />
<Compile Include="Common\HashSet.cs" />
<Compile Include="Common\LineTools.cs" />
<Compile Include="Common\Math.cs" />
<Compile Include="Common\Path.cs" />
<Compile Include="Common\PathManager.cs" />
<Compile Include="Common\PhysicsLogic\Explosion.cs" />
<Compile Include="Common\PhysicsLogic\PhysicsLogic.cs" />
<Compile Include="Common\PolygonManipulation\CuttingTools.cs" />
<Compile Include="Common\PolygonManipulation\SimplifyTools.cs" />
<Compile Include="Common\PolygonManipulation\YuPengClipper.cs" />
<Compile Include="Common\PolygonTools.cs" />
<Compile Include="Common\Serialization.cs" />
<Compile Include="Common\TextureTools\MarchingSquares.cs" />
<Compile Include="Common\TextureTools\MSTerrain.cs" />
<Compile Include="Common\TextureTools\TextureConverter.cs" />
<Compile Include="Common\Vertices.cs" />
<Compile Include="Controllers\AbstractForceController.cs" />
<Compile Include="Controllers\BuoyancyController.cs" />
<Compile Include="Controllers\Controller.cs" />
<Compile Include="Controllers\GravityController.cs" />
<Compile Include="Controllers\SimpleWindForce.cs" />
<Compile Include="Controllers\VelocityLimitController.cs" />
<Compile Include="DebugView.cs" />
<Compile Include="DebugViewXNA.cs" />
<Compile Include="DrawingSystem\AssetCreator.cs" />
<Compile Include="DrawingSystem\LineBatch.cs" />
<Compile Include="DrawingSystem\Sprite.cs" />
<Compile Include="Dynamics\Body.cs" />
<Compile Include="Dynamics\BreakableBody.cs" />
<Compile Include="Dynamics\ContactManager.cs" />
<Compile Include="Dynamics\Contacts\Contact.cs" />
<Compile Include="Dynamics\Contacts\ContactSolver.cs" />
<Compile Include="Dynamics\Fixture.cs" />
<Compile Include="Dynamics\Island.cs" />
<Compile Include="Dynamics\Joints\AngleJoint.cs" />
<Compile Include="Dynamics\Joints\DistanceJoint.cs" />
<Compile Include="Dynamics\Joints\FixedAngleJoint.cs" />
<Compile Include="Dynamics\Joints\FixedDistanceJoint.cs" />
<Compile Include="Dynamics\Joints\FixedFrictionJoint.cs" />
<Compile Include="Dynamics\Joints\FixedLineJoint.cs" />
<Compile Include="Dynamics\Joints\FixedMouseJoint.cs" />
<Compile Include="Dynamics\Joints\FixedPrismaticJoint.cs" />
<Compile Include="Dynamics\Joints\FixedRevoluteJoint.cs" />
<Compile Include="Dynamics\Joints\FrictionJoint.cs" />
<Compile Include="Dynamics\Joints\GearJoint.cs" />
<Compile Include="Dynamics\Joints\Joint.cs" />
<Compile Include="Dynamics\Joints\LineJoint.cs" />
<Compile Include="Dynamics\Joints\PrismaticJoint.cs" />
<Compile Include="Dynamics\Joints\PulleyJoint.cs" />
<Compile Include="Dynamics\Joints\RevoluteJoint.cs" />
<Compile Include="Dynamics\Joints\RopeJoint.cs" />
<Compile Include="Dynamics\Joints\SliderJoint.cs" />
<Compile Include="Dynamics\Joints\WeldJoint.cs" />
<Compile Include="Dynamics\TimeStep.cs" />
<Compile Include="Dynamics\World.cs" />
<Compile Include="Dynamics\WorldCallbacks.cs" />
<Compile Include="Engine\AxiosEvents.cs" />
<Compile Include="Engine\AxiosGameObject.cs" />
<Compile Include="Engine\AxiosGameScreen.cs" />
<Compile Include="Engine\AxiosTimer.cs" />
<Compile Include="Engine\AxiosBreakableGameObject.cs" />
<Compile Include="Engine\ComplexAxiosGameObject.cs" />
<Compile Include="Engine\Data\AxiosCSV.cs" />
<Compile Include="Engine\Data\DataEvents.cs" />
<Compile Include="Engine\Data\AxiosDataTable.cs" />
<Compile Include="Engine\DrawableAxiosGameObject.cs" />
<Compile Include="Engine\DrawableBreakableAxiosGameObject.cs" />
<Compile Include="Engine\Extensions\String.cs" />
<Compile Include="Engine\Extensions\Texture2D.cs" />
<Compile Include="Engine\File\AxiosFile.cs" />
<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
<Compile Include="Engine\File\AxiosRegularFile.cs" />
<Compile Include="Engine\File\AxiosTitleFile.cs" />
<Compile Include="Engine\Glee2D\CircleItem.cs" />
<Compile Include="Engine\Glee2D\CustomProperty.cs" />
<Compile Include="Engine\Glee2D\Item.cs" />
<Compile Include="Engine\Glee2D\Layer.cs" />
<Compile Include="Engine\Glee2D\Level.cs" />
<Compile Include="Engine\Glee2D\PathItem.cs" />
<Compile Include="Engine\Glee2D\RectangleItem.cs" />
<Compile Include="Engine\Glee2D\TextureItem.cs" />
<Compile Include="Engine\Interfaces\IAxiosFile.cs" />
<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
<Compile Include="Engine\Interfaces\IDrawableAxiosGameObject.cs" />
<Compile Include="Engine\Log\AxiosLog.cs" />
<Compile Include="Engine\SimpleAxiosGameObject.cs" />
<Compile Include="Engine\SimpleDrawableAxiosGameObject.cs" />
<Compile Include="Engine\Singleton.cs" />
<Compile Include="Engine\Structures\AxiosPoint.cs" />
<Compile Include="Engine\Structures\AxiosRectangle.cs" />
<Compile Include="Engine\UI\AxiosButton.cs" />
<Compile Include="Engine\UI\AxiosUIObject.cs" />
<Compile Include="Factories\BodyFactory.cs" />
<Compile Include="Factories\FixtureFactory.cs" />
<Compile Include="Factories\JointFactory.cs" />
<Compile Include="Factories\LinkFactory.cs" />
<Compile Include="PrimitiveBatch.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ScreenSystem\BackgroundScreen.cs" />
<Compile Include="ScreenSystem\Button.cs" />
<Compile Include="ScreenSystem\Camera2D.cs" />
<Compile Include="ScreenSystem\ConvertUnits.cs" />
<Compile Include="ScreenSystem\FramerateCounterComponent.cs" />
<Compile Include="ScreenSystem\GameplayScreen.cs" />
<Compile Include="ScreenSystem\GameScreen.cs" />
<Compile Include="ScreenSystem\IDemoScreen.cs" />
<Compile Include="ScreenSystem\InputAction.cs" />
<Compile Include="ScreenSystem\InputHelper.cs" />
<Compile Include="ScreenSystem\InputState.cs" />
<Compile Include="ScreenSystem\IScreenFactory.cs" />
<Compile Include="ScreenSystem\LoadingScreen.cs" />
<Compile Include="ScreenSystem\LogoScreen.cs" />
<Compile Include="ScreenSystem\MainMenuScreen.cs" />
<Compile Include="ScreenSystem\MenuButton.cs" />
<Compile Include="ScreenSystem\MenuEntry.cs" />
<Compile Include="ScreenSystem\MenuScreen.cs" />
<Compile Include="ScreenSystem\MessageBoxScreen.cs" />
<Compile Include="ScreenSystem\OptionsMenuScreen.cs" />
<Compile Include="ScreenSystem\PauseMenuScreen.cs" />
<Compile Include="ScreenSystem\PhoneMainMenuScreen.cs" />
<Compile Include="ScreenSystem\PhoneMenuScreen.cs" />
<Compile Include="ScreenSystem\PhonePauseScreen.cs" />
<Compile Include="ScreenSystem\PhysicsGameScreen.cs" />
<Compile Include="ScreenSystem\PlayerIndexEventArgs.cs" />
<Compile Include="ScreenSystem\ScreenManager.cs" />
<Compile Include="ScreenSystem\ScreenManagerComponent.cs" />
<Compile Include="ScreenSystem\SpriteFonts.cs" />
<Compile Include="ScreenSystem\VirtualButton.cs" />
<Compile Include="ScreenSystem\VirtualStick.cs" />
<Compile Include="Settings.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.Phone, Version=7.0.0.0, Culture=neutral, PublicKeyToken=24eec0d8c86cda1e, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework" />
<Reference Include="Microsoft.Xna.Framework.Avatar" />
<Reference Include="Microsoft.Xna.Framework.Game" />
<Reference Include="Microsoft.Xna.Framework.GamerServices" />
<Reference Include="Microsoft.Xna.Framework.Graphics" />
<Reference Include="Microsoft.Xna.Framework.Input.Touch, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="system.data.linq, Version=7.0.0.0, Culture=neutral, PublicKeyToken=24eec0d8c86cda1e, processorArchitecture=MSIL" />
<Reference Include="System.Net" />
<Reference Include="System.Windows, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, processorArchitecture=MSIL" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml.Serialization, Version=2.0.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<PropertyGroup>
<PostBuildEvent>if not exist "$(TargetDir)"..\..\Combined mkdir "$(TargetDir)"..\..\Combined
copy "$(TargetPath)" ..\..\Combined</PostBuildEvent>
</PropertyGroup>
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>