a93df07c6e
--HG-- branch : axios-newgsm
66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
#region File Description
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//-----------------------------------------------------------------------------
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// PhoneMainMenuScreen.cs
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//
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// Microsoft XNA Community Game Platform
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// Copyright (C) Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#endregion
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using System;
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using GameStateManagement;
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using Microsoft.Xna.Framework;
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namespace GameStateManagement
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{
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class PhoneMainMenuScreen : PhoneMenuScreen
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{
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public PhoneMainMenuScreen()
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: base("Main Menu")
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{
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// Create a button to start the game
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Button playButton = new Button("Play");
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playButton.Tapped += playButton_Tapped;
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MenuButtons.Add(playButton);
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// Create two buttons to toggle sound effects and music. This sample just shows one way
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// of making and using these buttons; it doesn't actually have sound effects or music
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BooleanButton sfxButton = new BooleanButton("Sound Effects", true);
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sfxButton.Tapped += sfxButton_Tapped;
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MenuButtons.Add(sfxButton);
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BooleanButton musicButton = new BooleanButton("Music", true);
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musicButton.Tapped += musicButton_Tapped;
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MenuButtons.Add(musicButton);
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}
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void playButton_Tapped(object sender, EventArgs e)
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{
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// When the "Play" button is tapped, we load the GameplayScreen
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LoadingScreen.Load(ScreenManager, true, PlayerIndex.One, new GameplayScreen());
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}
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void sfxButton_Tapped(object sender, EventArgs e)
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{
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BooleanButton button = sender as BooleanButton;
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// In a real game, you'd want to store away the value of
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// the button to turn off sounds here. :)
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}
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void musicButton_Tapped(object sender, EventArgs e)
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{
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BooleanButton button = sender as BooleanButton;
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// In a real game, you'd want to store away the value of
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// the button to turn off music here. :)
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}
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protected override void OnCancel()
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{
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ScreenManager.Game.Exit();
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base.OnCancel();
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}
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}
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}
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