axiosengine/axios/ScreenSystem/PauseMenuScreen.cs

80 lines
2.5 KiB
C#

#region File Description
//-----------------------------------------------------------------------------
// PauseMenuScreen.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using Microsoft.Xna.Framework;
#endregion
namespace GameStateManagement
{
/// <summary>
/// The pause menu comes up over the top of the game,
/// giving the player options to resume or quit.
/// </summary>
class PauseMenuScreen : MenuScreen
{
#region Initialization
/// <summary>
/// Constructor.
/// </summary>
public PauseMenuScreen()
: base("Paused")
{
// Create our menu entries.
MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game");
MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game");
// Hook up menu event handlers.
resumeGameMenuEntry.Selected += OnCancel;
quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;
// Add entries to the menu.
MenuEntries.Add(resumeGameMenuEntry);
MenuEntries.Add(quitGameMenuEntry);
}
#endregion
#region Handle Input
/// <summary>
/// Event handler for when the Quit Game menu entry is selected.
/// </summary>
void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
{
const string message = "Are you sure you want to quit this game?";
MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);
confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;
ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
}
/// <summary>
/// Event handler for when the user selects ok on the "are you sure
/// you want to quit" message box. This uses the loading screen to
/// transition from the game back to the main menu screen.
/// </summary>
void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
{
LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(),
new MainMenuScreen());
}
#endregion
}
}