0fb31c3b0f
* - Adding CustomProperties field to Glee2D Layer object (this is because Layers can have custom properties) * - Passing Layer to Items in Glee2D library * - Adding public virtual bool LoadTextureItem(TextureItem textureitem) to AxiosGameScreen
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Common;
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using FarseerPhysics.SamplesFramework;
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using FarseerPhysics.Factories;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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namespace Axios.Engine.Gleed2D
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{
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public partial class RectangleItem : Item
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{
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public float Width;
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public float Height;
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public Color FillColor;
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Body _body;
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public RectangleItem()
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{
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}
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public override void load(AxiosGameScreen gameScreen, ref Dictionary<string, Texture2D> cache, Layer layer)
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{
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base.load(gameScreen, ref cache, layer);
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if (gameScreen.LoadRectangleItem(this))
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{
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_body = BodyFactory.CreateRectangle(gameScreen.World, ConvertUnits.ToSimUnits(Width), ConvertUnits.ToSimUnits(Height), 1f);
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_body.Position = ConvertUnits.ToSimUnits(Position) + new Vector2(ConvertUnits.ToSimUnits(Width) / 2, ConvertUnits.ToSimUnits(Height) / 2);
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_body.UserData = this;
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}
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}
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}
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}
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