using System; using System.Collections.Generic; using System.Linq; using System.Text; using FarseerPhysics.Dynamics.Contacts; using Microsoft.Xna.Framework; namespace Axios.Engine.Extensions { public enum CollisionDirection { Right, Left, Top, Bottom } public static class AxiosExtensions_Contact { /// http://farseerphysics.codeplex.com/discussions/281783 /// /// Returns the direction that the collision happened. /// Should be used in the event OnAfterCollision /// /// /// public static CollisionDirection Direction(this Contact c) { CollisionDirection direction; // Work out collision direction Vector2 colNorm = c.Manifold.LocalNormal; if (Math.Abs(colNorm.X) > Math.Abs(colNorm.Y)) { // X direction is dominant if (colNorm.X > 0) direction = CollisionDirection.Right; else direction = CollisionDirection.Left; } else { // Y direction is dominant if (colNorm.Y > 0) direction = CollisionDirection.Top; else direction = CollisionDirection.Bottom; } return direction; } } }