using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using FarseerPhysics.SamplesFramework;
using FarseerPhysics.Factories;
using FarseerPhysics.Dynamics;
namespace Axios.Engine.UI
{
public class AxiosButton : AxiosUIObject
{
protected Texture2D _hovertexture;
protected Texture2D _clicktexture;
protected Texture2D _normaltexture;
///
/// HoverTexture is the texture that will be set when the mouse hovers over the button
///
public Texture2D HoverTexture
{
get { return this._hovertexture; }
set { this._hovertexture = value; }
}
///
/// The ClickTexture is the texture that will be set when the user clicks on the button
///
public Texture2D ClickTexture
{
get { return this._clicktexture; }
set { this._clicktexture = value; }
}
///
/// The normal texture is the texture when the button is not active
///
public Texture2D NormalTexture
{
get { return this._normaltexture; }
set { this._normaltexture = value; this.Texture = value; }
}
public AxiosButton()
{
}
public override void LoadContent(AxiosGameScreen gameScreen)
{
base.LoadContent(gameScreen);
}
public override void OnMouseHover(AxiosGameScreen gameScreen, InputHelper input)
{
base.OnMouseHover(gameScreen, input);
this.Texture = _hovertexture;
}
public override void OnMouseLeave(AxiosGameScreen gameScreen, InputHelper input)
{
base.OnMouseLeave(gameScreen, input);
this.Texture = _normaltexture;
}
public override void OnMouseDown(AxiosGameScreen gameScreen, InputHelper input)
{
base.OnMouseDown(gameScreen, input);
this.Texture = _clicktexture;
}
public override void OnMouseUp(AxiosGameScreen gameScreen, InputHelper input)
{
base.OnMouseUp(gameScreen, input);
this.Texture = _hovertexture;
}
public override void HandleCursor(AxiosGameScreen gameScreen, InputHelper input)
{
base.HandleCursor(gameScreen, input);
}
}
}