using System; using System.Collections.Generic; using System.Linq; using System.Text; using FarseerPhysics.Dynamics; using FarseerPhysics.Common; using FarseerPhysics.SamplesFramework; using FarseerPhysics.Factories; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; using Gleed2D.InGame; namespace Axios.Engine.Gleed2D { public class PathItem : Item { private PathItemProperties _item; public PathItemProperties LayerItem { get { return _item; } set { } } Body _body; public PathItem(PathItemProperties i) { this._item = i; } public override void load(AxiosGameScreen gameScreen) { base.load(gameScreen); Vertices v = new Vertices(LayerItem.LocalPoints.Count); foreach (Vector2 vec in LayerItem.LocalPoints) v.Add(new Vector2(ConvertUnits.ToSimUnits(vec.X), ConvertUnits.ToSimUnits(vec.Y))); _body = BodyFactory.CreateLoopShape(gameScreen.World, v); _body.Position = ConvertUnits.ToSimUnits(this.LayerItem.Position); _body.UserData = this; } } }