using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Xml.Serialization; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using FarseerPhysics.Dynamics; using Gleed2D.InGame; namespace Axios.Engine.Gleed2D { public class Item { /// /// Called by Level.FromFile(filename) on each Item after the deserialization process. /// Should be overriden and can be used to load anything needed by the Item (e.g. a texture). /// public virtual void load(AxiosGameScreen gameScreen) { } public virtual void draw(SpriteBatch sb) { } } }