using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace FarseerPhysics.SamplesFramework { public struct Sprite { public Vector2 Origin; public Texture2D Texture; public Sprite(Texture2D texture, Vector2 origin) { this.Texture = texture; this.Origin = origin; } public Sprite(Texture2D sprite) { Texture = sprite; Origin = new Vector2(sprite.Width / 2f, sprite.Height / 2f); } } }