using System; using System.Collections.Generic; using System.IO; using System.Xml; using System.Xml.Serialization; using FarseerPhysics.Collision.Shapes; using FarseerPhysics.Dynamics; using FarseerPhysics.Dynamics.Joints; using Microsoft.Xna.Framework; namespace FarseerPhysics.Common { public static class WorldSerializer { public static void Serialize(World world, string filename) { using (FileStream fs = new FileStream(filename, FileMode.Create)) { new WorldXmlSerializer().Serialize(world, fs); } } public static void Deserialize(World world, string filename) { using (FileStream fs = new FileStream(filename, FileMode.Open)) { new WorldXmlDeserializer().Deserialize(world, fs); } } public static World Deserialize(string filename) { using (FileStream fs = new FileStream(filename, FileMode.Open)) { return new WorldXmlDeserializer().Deserialize(fs); } } } /// /// public class WorldXmlSerializer { private List _bodies = new List(); private List _serializedFixtures = new List(); private List _serializedShapes = new List(); private XmlWriter _writer; private void SerializeShape(Shape shape) { _writer.WriteStartElement("Shape"); _writer.WriteAttributeString("Type", shape.ShapeType.ToString()); switch (shape.ShapeType) { case ShapeType.Circle: { CircleShape circle = (CircleShape)shape; _writer.WriteElementString("Radius", circle.Radius.ToString()); WriteElement("Position", circle.Position); } break; case ShapeType.Polygon: { PolygonShape poly = (PolygonShape)shape; _writer.WriteStartElement("Vertices"); foreach (Vector2 v in poly.Vertices) WriteElement("Vertex", v); _writer.WriteEndElement(); WriteElement("Centroid", poly.MassData.Centroid); } break; case ShapeType.Edge: { EdgeShape poly = (EdgeShape)shape; WriteElement("Vertex1", poly.Vertex1); WriteElement("Vertex2", poly.Vertex2); } break; default: throw new Exception(); } _writer.WriteEndElement(); } private void SerializeFixture(Fixture fixture) { _writer.WriteStartElement("Fixture"); _writer.WriteElementString("Shape", FindShapeIndex(fixture.Shape).ToString()); _writer.WriteElementString("Density", fixture.Shape.Density.ToString()); _writer.WriteStartElement("FilterData"); _writer.WriteElementString("CategoryBits", ((int)fixture.CollisionCategories).ToString()); _writer.WriteElementString("MaskBits", ((int)fixture.CollidesWith).ToString()); _writer.WriteElementString("GroupIndex", fixture.CollisionGroup.ToString()); _writer.WriteEndElement(); _writer.WriteElementString("Friction", fixture.Friction.ToString()); _writer.WriteElementString("IsSensor", fixture.IsSensor.ToString()); _writer.WriteElementString("Restitution", fixture.Restitution.ToString()); if (fixture.UserData != null) { _writer.WriteStartElement("UserData"); WriteDynamicType(fixture.UserData.GetType(), fixture.UserData); _writer.WriteEndElement(); } _writer.WriteEndElement(); } private void SerializeBody(Body body) { _writer.WriteStartElement("Body"); _writer.WriteAttributeString("Type", body.BodyType.ToString()); _writer.WriteElementString("Active", body.Enabled.ToString()); _writer.WriteElementString("AllowSleep", body.SleepingAllowed.ToString()); _writer.WriteElementString("Angle", body.Rotation.ToString()); _writer.WriteElementString("AngularDamping", body.AngularDamping.ToString()); _writer.WriteElementString("AngularVelocity", body.AngularVelocity.ToString()); _writer.WriteElementString("Awake", body.Awake.ToString()); _writer.WriteElementString("Bullet", body.IsBullet.ToString()); _writer.WriteElementString("FixedRotation", body.FixedRotation.ToString()); _writer.WriteElementString("LinearDamping", body.LinearDamping.ToString()); WriteElement("LinearVelocity", body.LinearVelocity); WriteElement("Position", body.Position); if (body.UserData != null) { _writer.WriteStartElement("UserData"); WriteDynamicType(body.UserData.GetType(), body.UserData); _writer.WriteEndElement(); } _writer.WriteStartElement("Fixtures"); for (int i = 0; i < body.FixtureList.Count; i++) { _writer.WriteElementString("ID", FindFixtureIndex(body.FixtureList[i]).ToString()); } _writer.WriteEndElement(); _writer.WriteEndElement(); } private void SerializeJoint(Joint joint) { if (joint.IsFixedType()) return; _writer.WriteStartElement("Joint"); _writer.WriteAttributeString("Type", joint.JointType.ToString()); WriteElement("BodyA", FindBodyIndex(joint.BodyA)); WriteElement("BodyB", FindBodyIndex(joint.BodyB)); WriteElement("CollideConnected", joint.CollideConnected); WriteElement("Breakpoint", joint.Breakpoint); if (joint.UserData != null) { _writer.WriteStartElement("UserData"); WriteDynamicType(joint.UserData.GetType(), joint.UserData); _writer.WriteEndElement(); } switch (joint.JointType) { case JointType.Distance: { DistanceJoint djd = (DistanceJoint)joint; WriteElement("DampingRatio", djd.DampingRatio); WriteElement("FrequencyHz", djd.Frequency); WriteElement("Length", djd.Length); WriteElement("LocalAnchorA", djd.LocalAnchorA); WriteElement("LocalAnchorB", djd.LocalAnchorB); } break; case JointType.Friction: { FrictionJoint fjd = (FrictionJoint)joint; WriteElement("LocalAnchorA", fjd.LocalAnchorA); WriteElement("LocalAnchorB", fjd.LocalAnchorB); WriteElement("MaxForce", fjd.MaxForce); WriteElement("MaxTorque", fjd.MaxTorque); } break; case JointType.Gear: throw new Exception("Gear joint not supported by serialization"); case JointType.Line: { LineJoint ljd = (LineJoint)joint; WriteElement("EnableMotor", ljd.MotorEnabled); WriteElement("LocalAnchorA", ljd.LocalAnchorA); WriteElement("LocalAnchorB", ljd.LocalAnchorB); WriteElement("MotorSpeed", ljd.MotorSpeed); WriteElement("DampingRatio", ljd.DampingRatio); WriteElement("MaxMotorTorque", ljd.MaxMotorTorque); WriteElement("FrequencyHz", ljd.Frequency); WriteElement("LocalXAxis", ljd.LocalXAxis); } break; case JointType.Prismatic: { PrismaticJoint pjd = (PrismaticJoint)joint; //NOTE: Does not conform with Box2DScene WriteElement("EnableLimit", pjd.LimitEnabled); WriteElement("EnableMotor", pjd.MotorEnabled); WriteElement("LocalAnchorA", pjd.LocalAnchorA); WriteElement("LocalAnchorB", pjd.LocalAnchorB); WriteElement("LocalXAxis1", pjd.LocalXAxis1); WriteElement("LowerTranslation", pjd.LowerLimit); WriteElement("UpperTranslation", pjd.UpperLimit); WriteElement("MaxMotorForce", pjd.MaxMotorForce); WriteElement("MotorSpeed", pjd.MotorSpeed); } break; case JointType.Pulley: { PulleyJoint pjd = (PulleyJoint)joint; WriteElement("GroundAnchorA", pjd.GroundAnchorA); WriteElement("GroundAnchorB", pjd.GroundAnchorB); WriteElement("LengthA", pjd.LengthA); WriteElement("LengthB", pjd.LengthB); WriteElement("LocalAnchorA", pjd.LocalAnchorA); WriteElement("LocalAnchorB", pjd.LocalAnchorB); WriteElement("MaxLengthA", pjd.MaxLengthA); WriteElement("MaxLengthB", pjd.MaxLengthB); WriteElement("Ratio", pjd.Ratio); } break; case JointType.Revolute: { RevoluteJoint rjd = (RevoluteJoint)joint; WriteElement("EnableLimit", rjd.LimitEnabled); WriteElement("EnableMotor", rjd.MotorEnabled); WriteElement("LocalAnchorA", rjd.LocalAnchorA); WriteElement("LocalAnchorB", rjd.LocalAnchorB); WriteElement("LowerAngle", rjd.LowerLimit); WriteElement("MaxMotorTorque", rjd.MaxMotorTorque); WriteElement("MotorSpeed", rjd.MotorSpeed); WriteElement("ReferenceAngle", rjd.ReferenceAngle); WriteElement("UpperAngle", rjd.UpperLimit); } break; case JointType.Weld: { WeldJoint wjd = (WeldJoint)joint; WriteElement("LocalAnchorA", wjd.LocalAnchorA); WriteElement("LocalAnchorB", wjd.LocalAnchorB); } break; // // Not part of Box2DScene // case JointType.Rope: { RopeJoint rjd = (RopeJoint)joint; WriteElement("LocalAnchorA", rjd.LocalAnchorA); WriteElement("LocalAnchorB", rjd.LocalAnchorB); WriteElement("MaxLength", rjd.MaxLength); } break; case JointType.Angle: { AngleJoint aj = (AngleJoint)joint; WriteElement("BiasFactor", aj.BiasFactor); WriteElement("MaxImpulse", aj.MaxImpulse); WriteElement("Softness", aj.Softness); WriteElement("TargetAngle", aj.TargetAngle); } break; case JointType.Slider: { SliderJoint sliderJoint = (SliderJoint)joint; WriteElement("DampingRatio", sliderJoint.DampingRatio); WriteElement("FrequencyHz", sliderJoint.Frequency); WriteElement("MaxLength", sliderJoint.MaxLength); WriteElement("MinLength", sliderJoint.MinLength); WriteElement("LocalAnchorA", sliderJoint.LocalAnchorA); WriteElement("LocalAnchorB", sliderJoint.LocalAnchorB); } break; default: throw new Exception("Joint not supported"); } _writer.WriteEndElement(); } private void WriteDynamicType(Type type, object val) { _writer.WriteElementString("Type", type.FullName); _writer.WriteStartElement("Value"); XmlSerializer serializer = new XmlSerializer(type); XmlSerializerNamespaces xmlnsEmpty = new XmlSerializerNamespaces(); xmlnsEmpty.Add("", ""); serializer.Serialize(_writer, val, xmlnsEmpty); _writer.WriteEndElement(); } private void WriteElement(string name, Vector2 vec) { _writer.WriteElementString(name, vec.X + " " + vec.Y); } private void WriteElement(string name, int val) { _writer.WriteElementString(name, val.ToString()); } private void WriteElement(string name, bool val) { _writer.WriteElementString(name, val.ToString()); } private void WriteElement(string name, float val) { _writer.WriteElementString(name, val.ToString()); } public void Serialize(World world, Stream stream) { XmlWriterSettings settings = new XmlWriterSettings(); settings.Indent = true; settings.NewLineOnAttributes = false; settings.OmitXmlDeclaration = true; _writer = XmlWriter.Create(stream, settings); _writer.WriteStartElement("World"); _writer.WriteAttributeString("Version", "2"); WriteElement("Gravity", world.Gravity); _writer.WriteStartElement("Shapes"); for (int i = 0; i < world.BodyList.Count; i++) { Body body = world.BodyList[i]; for (int j = 0; j < body.FixtureList.Count; j++) { Fixture fixture = body.FixtureList[j]; bool alreadyThere = false; for (int k = 0; k < _serializedShapes.Count; k++) { Shape s2 = _serializedShapes[k]; if (fixture.Shape.CompareTo(s2)) { alreadyThere = true; break; } } if (!alreadyThere) { SerializeShape(fixture.Shape); _serializedShapes.Add(fixture.Shape); } } } _writer.WriteEndElement(); _writer.WriteStartElement("Fixtures"); for (int i = 0; i < world.BodyList.Count; i++) { Body body = world.BodyList[i]; for (int j = 0; j < body.FixtureList.Count; j++) { Fixture fixture = body.FixtureList[j]; bool alreadyThere = false; for (int k = 0; k < _serializedFixtures.Count; k++) { Fixture f2 = _serializedFixtures[k]; if (fixture.CompareTo(f2)) { alreadyThere = true; break; } } if (!alreadyThere) { SerializeFixture(fixture); _serializedFixtures.Add(fixture); } } } _writer.WriteEndElement(); _writer.WriteStartElement("Bodies"); for (int i = 0; i < world.BodyList.Count; i++) { Body body = world.BodyList[i]; _bodies.Add(body); SerializeBody(body); } _writer.WriteEndElement(); _writer.WriteStartElement("Joints"); for (int i = 0; i < world.JointList.Count; i++) { Joint joint = world.JointList[i]; SerializeJoint(joint); } _writer.WriteEndElement(); _writer.WriteEndElement(); _writer.Flush(); _writer.Close(); } private int FindBodyIndex(Body body) { for (int i = 0; i < _bodies.Count; ++i) if (_bodies[i] == body) return i; return -1; } private int FindFixtureIndex(Fixture fixture) { for (int i = 0; i < _serializedFixtures.Count; ++i) { if (_serializedFixtures[i].CompareTo(fixture)) return i; } return -1; } private int FindShapeIndex(Shape shape) { for (int i = 0; i < _serializedShapes.Count; ++i) { if (_serializedShapes[i].CompareTo(shape)) return i; } return -1; } } public class WorldXmlDeserializer { private List _bodies = new List(); private List _fixtures = new List(); private List _joints = new List(); private List _shapes = new List(); public World Deserialize(Stream stream) { World world = new World(Vector2.Zero); Deserialize(world, stream); return world; } public void Deserialize(World world, Stream stream) { world.Clear(); XMLFragmentElement root = XMLFragmentParser.LoadFromStream(stream); if (root.Name.ToLower() != "world") throw new Exception(); foreach (XMLFragmentElement main in root.Elements) { if (main.Name.ToLower() == "gravity") { world.Gravity = ReadVector(main); } } foreach (XMLFragmentElement shapeElement in root.Elements) { if (shapeElement.Name.ToLower() == "shapes") { foreach (XMLFragmentElement n in shapeElement.Elements) { if (n.Name.ToLower() != "shape") throw new Exception(); ShapeType type = (ShapeType)Enum.Parse(typeof(ShapeType), n.Attributes[0].Value, true); switch (type) { case ShapeType.Circle: { CircleShape shape = new CircleShape(); foreach (XMLFragmentElement sn in n.Elements) { switch (sn.Name.ToLower()) { case "radius": shape.Radius = float.Parse(sn.Value); break; case "position": shape.Position = ReadVector(sn); break; default: throw new Exception(); } } _shapes.Add(shape); } break; case ShapeType.Polygon: { PolygonShape shape = new PolygonShape(); foreach (XMLFragmentElement sn in n.Elements) { switch (sn.Name.ToLower()) { case "vertices": { List verts = new List(); foreach (XMLFragmentElement vert in sn.Elements) verts.Add(ReadVector(vert)); shape.Set(new Vertices(verts.ToArray())); } break; case "centroid": shape.MassData.Centroid = ReadVector(sn); break; } } _shapes.Add(shape); } break; case ShapeType.Edge: { EdgeShape shape = new EdgeShape(); foreach (XMLFragmentElement sn in n.Elements) { switch (sn.Name.ToLower()) { case "hasvertex0": shape.HasVertex0 = bool.Parse(sn.Value); break; case "hasvertex3": shape.HasVertex0 = bool.Parse(sn.Value); break; case "vertex0": shape.Vertex0 = ReadVector(sn); break; case "vertex1": shape.Vertex1 = ReadVector(sn); break; case "vertex2": shape.Vertex2 = ReadVector(sn); break; case "vertex3": shape.Vertex3 = ReadVector(sn); break; default: throw new Exception(); } } _shapes.Add(shape); } break; } } } } foreach (XMLFragmentElement fixtureElement in root.Elements) { if (fixtureElement.Name.ToLower() == "fixtures") { foreach (XMLFragmentElement n in fixtureElement.Elements) { Fixture fixture = new Fixture(); if (n.Name.ToLower() != "fixture") throw new Exception(); foreach (XMLFragmentElement sn in n.Elements) { switch (sn.Name.ToLower()) { case "shape": fixture.Shape = _shapes[int.Parse(sn.Value)]; break; case "density": fixture.Shape.Density = float.Parse(sn.Value); break; case "filterdata": foreach (XMLFragmentElement ssn in sn.Elements) { switch (ssn.Name.ToLower()) { case "categorybits": fixture._collisionCategories = (Category)int.Parse(ssn.Value); break; case "maskbits": fixture._collidesWith = (Category)int.Parse(ssn.Value); break; case "groupindex": fixture._collisionGroup = short.Parse(ssn.Value); break; } } break; case "friction": fixture.Friction = float.Parse(sn.Value); break; case "issensor": fixture.IsSensor = bool.Parse(sn.Value); break; case "restitution": fixture.Restitution = float.Parse(sn.Value); break; case "userdata": fixture.UserData = ReadSimpleType(sn, null, false); break; } } _fixtures.Add(fixture); } } } foreach (XMLFragmentElement bodyElement in root.Elements) { if (bodyElement.Name.ToLower() == "bodies") { foreach (XMLFragmentElement n in bodyElement.Elements) { Body body = new Body(world); if (n.Name.ToLower() != "body") throw new Exception(); body.BodyType = (BodyType)Enum.Parse(typeof(BodyType), n.Attributes[0].Value, true); foreach (XMLFragmentElement sn in n.Elements) { switch (sn.Name.ToLower()) { case "active": if (bool.Parse(sn.Value)) body.Flags |= BodyFlags.Enabled; else body.Flags &= ~BodyFlags.Enabled; break; case "allowsleep": body.SleepingAllowed = bool.Parse(sn.Value); break; case "angle": { Vector2 position = body.Position; body.SetTransformIgnoreContacts(ref position, float.Parse(sn.Value)); } break; case "angulardamping": body.AngularDamping = float.Parse(sn.Value); break; case "angularvelocity": body.AngularVelocity = float.Parse(sn.Value); break; case "awake": body.Awake = bool.Parse(sn.Value); break; case "bullet": body.IsBullet = bool.Parse(sn.Value); break; case "fixedrotation": body.FixedRotation = bool.Parse(sn.Value); break; case "lineardamping": body.LinearDamping = float.Parse(sn.Value); break; case "linearvelocity": body.LinearVelocity = ReadVector(sn); break; case "position": { float rotation = body.Rotation; Vector2 position = ReadVector(sn); body.SetTransformIgnoreContacts(ref position, rotation); } break; case "userdata": body.UserData = ReadSimpleType(sn, null, false); break; case "fixtures": { foreach (XMLFragmentElement v in sn.Elements) { Fixture blueprint = _fixtures[int.Parse(v.Value)]; Fixture f = new Fixture(body, blueprint.Shape); f.Restitution = blueprint.Restitution; f.UserData = blueprint.UserData; f.Friction = blueprint.Friction; f.CollidesWith = blueprint.CollidesWith; f.CollisionCategories = blueprint.CollisionCategories; f.CollisionGroup = blueprint.CollisionGroup; } break; } } } _bodies.Add(body); } } } foreach (XMLFragmentElement jointElement in root.Elements) { if (jointElement.Name.ToLower() == "joints") { foreach (XMLFragmentElement n in jointElement.Elements) { Joint joint; if (n.Name.ToLower() != "joint") throw new Exception(); JointType type = (JointType)Enum.Parse(typeof(JointType), n.Attributes[0].Value, true); int bodyAIndex = -1, bodyBIndex = -1; bool collideConnected = false; object userData = null; foreach (XMLFragmentElement sn in n.Elements) { switch (sn.Name.ToLower()) { case "bodya": bodyAIndex = int.Parse(sn.Value); break; case "bodyb": bodyBIndex = int.Parse(sn.Value); break; case "collideconnected": collideConnected = bool.Parse(sn.Value); break; case "userdata": userData = ReadSimpleType(sn, null, false); break; } } Body bodyA = _bodies[bodyAIndex]; Body bodyB = _bodies[bodyBIndex]; switch (type) { case JointType.Distance: joint = new DistanceJoint(); break; case JointType.Friction: joint = new FrictionJoint(); break; case JointType.Line: joint = new LineJoint(); break; case JointType.Prismatic: joint = new PrismaticJoint(); break; case JointType.Pulley: joint = new PulleyJoint(); break; case JointType.Revolute: joint = new RevoluteJoint(); break; case JointType.Weld: joint = new WeldJoint(); break; case JointType.Rope: joint = new RopeJoint(); break; case JointType.Angle: joint = new AngleJoint(); break; case JointType.Slider: joint = new SliderJoint(); break; case JointType.Gear: throw new Exception("GearJoint is not supported."); default: throw new Exception("Invalid or unsupported joint."); } joint.CollideConnected = collideConnected; joint.UserData = userData; joint.BodyA = bodyA; joint.BodyB = bodyB; _joints.Add(joint); world.AddJoint(joint); foreach (XMLFragmentElement sn in n.Elements) { // check for specific nodes switch (type) { case JointType.Distance: { switch (sn.Name.ToLower()) { case "dampingratio": ((DistanceJoint)joint).DampingRatio = float.Parse(sn.Value); break; case "frequencyhz": ((DistanceJoint)joint).Frequency = float.Parse(sn.Value); break; case "length": ((DistanceJoint)joint).Length = float.Parse(sn.Value); break; case "localanchora": ((DistanceJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((DistanceJoint)joint).LocalAnchorB = ReadVector(sn); break; } } break; case JointType.Friction: { switch (sn.Name.ToLower()) { case "localanchora": ((FrictionJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((FrictionJoint)joint).LocalAnchorB = ReadVector(sn); break; case "maxforce": ((FrictionJoint)joint).MaxForce = float.Parse(sn.Value); break; case "maxtorque": ((FrictionJoint)joint).MaxTorque = float.Parse(sn.Value); break; } } break; case JointType.Line: { switch (sn.Name.ToLower()) { case "enablemotor": ((LineJoint)joint).MotorEnabled = bool.Parse(sn.Value); break; case "localanchora": ((LineJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((LineJoint)joint).LocalAnchorB = ReadVector(sn); break; case "motorspeed": ((LineJoint)joint).MotorSpeed = float.Parse(sn.Value); break; case "dampingratio": ((LineJoint)joint).DampingRatio = float.Parse(sn.Value); break; case "maxmotortorque": ((LineJoint)joint).MaxMotorTorque = float.Parse(sn.Value); break; case "frequencyhz": ((LineJoint)joint).Frequency = float.Parse(sn.Value); break; case "localxaxis": ((LineJoint)joint).LocalXAxis = ReadVector(sn); break; } } break; case JointType.Prismatic: { switch (sn.Name.ToLower()) { case "enablelimit": ((PrismaticJoint)joint).LimitEnabled = bool.Parse(sn.Value); break; case "enablemotor": ((PrismaticJoint)joint).MotorEnabled = bool.Parse(sn.Value); break; case "localanchora": ((PrismaticJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((PrismaticJoint)joint).LocalAnchorB = ReadVector(sn); break; case "local1axis1": ((PrismaticJoint)joint).LocalXAxis1 = ReadVector(sn); break; case "maxmotorforce": ((PrismaticJoint)joint).MaxMotorForce = float.Parse(sn.Value); break; case "motorspeed": ((PrismaticJoint)joint).MotorSpeed = float.Parse(sn.Value); break; case "lowertranslation": ((PrismaticJoint)joint).LowerLimit = float.Parse(sn.Value); break; case "uppertranslation": ((PrismaticJoint)joint).UpperLimit = float.Parse(sn.Value); break; case "referenceangle": ((PrismaticJoint)joint).ReferenceAngle = float.Parse(sn.Value); break; } } break; case JointType.Pulley: { switch (sn.Name.ToLower()) { case "groundanchora": ((PulleyJoint)joint).GroundAnchorA = ReadVector(sn); break; case "groundanchorb": ((PulleyJoint)joint).GroundAnchorB = ReadVector(sn); break; case "lengtha": ((PulleyJoint)joint).LengthA = float.Parse(sn.Value); break; case "lengthb": ((PulleyJoint)joint).LengthB = float.Parse(sn.Value); break; case "localanchora": ((PulleyJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((PulleyJoint)joint).LocalAnchorB = ReadVector(sn); break; case "maxlengtha": ((PulleyJoint)joint).MaxLengthA = float.Parse(sn.Value); break; case "maxlengthb": ((PulleyJoint)joint).MaxLengthB = float.Parse(sn.Value); break; case "ratio": ((PulleyJoint)joint).Ratio = float.Parse(sn.Value); break; } } break; case JointType.Revolute: { switch (sn.Name.ToLower()) { case "enablelimit": ((RevoluteJoint)joint).LimitEnabled = bool.Parse(sn.Value); break; case "enablemotor": ((RevoluteJoint)joint).MotorEnabled = bool.Parse(sn.Value); break; case "localanchora": ((RevoluteJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((RevoluteJoint)joint).LocalAnchorB = ReadVector(sn); break; case "maxmotortorque": ((RevoluteJoint)joint).MaxMotorTorque = float.Parse(sn.Value); break; case "motorspeed": ((RevoluteJoint)joint).MotorSpeed = float.Parse(sn.Value); break; case "lowerangle": ((RevoluteJoint)joint).LowerLimit = float.Parse(sn.Value); break; case "upperangle": ((RevoluteJoint)joint).UpperLimit = float.Parse(sn.Value); break; case "referenceangle": ((RevoluteJoint)joint).ReferenceAngle = float.Parse(sn.Value); break; } } break; case JointType.Weld: { switch (sn.Name.ToLower()) { case "localanchora": ((WeldJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((WeldJoint)joint).LocalAnchorB = ReadVector(sn); break; } } break; case JointType.Rope: { switch (sn.Name.ToLower()) { case "localanchora": ((RopeJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((RopeJoint)joint).LocalAnchorB = ReadVector(sn); break; case "maxlength": ((RopeJoint)joint).MaxLength = float.Parse(sn.Value); break; } } break; case JointType.Gear: throw new Exception("Gear joint is unsupported"); case JointType.Angle: { switch (sn.Name.ToLower()) { case "biasfactor": ((AngleJoint)joint).BiasFactor = float.Parse(sn.Value); break; case "maximpulse": ((AngleJoint)joint).MaxImpulse = float.Parse(sn.Value); break; case "softness": ((AngleJoint)joint).Softness = float.Parse(sn.Value); break; case "targetangle": ((AngleJoint)joint).TargetAngle = float.Parse(sn.Value); break; } } break; case JointType.Slider: { switch (sn.Name.ToLower()) { case "dampingratio": ((SliderJoint)joint).DampingRatio = float.Parse(sn.Value); break; case "frequencyhz": ((SliderJoint)joint).Frequency = float.Parse(sn.Value); break; case "maxlength": ((SliderJoint)joint).MaxLength = float.Parse(sn.Value); break; case "minlength": ((SliderJoint)joint).MinLength = float.Parse(sn.Value); break; case "localanchora": ((SliderJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((SliderJoint)joint).LocalAnchorB = ReadVector(sn); break; } } break; } } } } } } private Vector2 ReadVector(XMLFragmentElement node) { string[] values = node.Value.Split(' '); return new Vector2(float.Parse(values[0]), float.Parse(values[1])); } private object ReadSimpleType(XMLFragmentElement node, Type type, bool outer) { if (type == null) return ReadSimpleType(node.Elements[1], Type.GetType(node.Elements[0].Value), outer); XmlSerializer serializer = new XmlSerializer(type); XmlSerializerNamespaces xmlnsEmpty = new XmlSerializerNamespaces(); xmlnsEmpty.Add("", ""); using (MemoryStream stream = new MemoryStream()) { StreamWriter writer = new StreamWriter(stream); { writer.Write((outer) ? node.OuterXml : node.InnerXml); writer.Flush(); stream.Position = 0; } XmlReaderSettings settings = new XmlReaderSettings(); settings.ConformanceLevel = ConformanceLevel.Fragment; return serializer.Deserialize(XmlReader.Create(stream, settings)); } } } #region XMLFragment public class XMLFragmentAttribute { public string Name { get; set; } public string Value { get; set; } } public class XMLFragmentElement { private List _attributes = new List(); private List _elements = new List(); public IList Elements { get { return _elements; } } public IList Attributes { get { return _attributes; } } public string Name { get; set; } public string Value { get; set; } public string OuterXml { get; set; } public string InnerXml { get; set; } } public class XMLFragmentException : Exception { public XMLFragmentException() { } public XMLFragmentException(string message) : base(message) { } public XMLFragmentException(string message, Exception inner) : base(message, inner) { } } public class FileBuffer { public FileBuffer(Stream stream) { using (StreamReader sr = new StreamReader(stream)) Buffer = sr.ReadToEnd(); Position = 0; } public string Buffer { get; set; } public int Position { get; set; } public int Length { get { return Buffer.Length; } } public char Next { get { char c = Buffer[Position]; Position++; return c; } } public char Peek { get { return Buffer[Position]; } } public bool EndOfBuffer { get { return Position == Length; } } } public class XMLFragmentParser { private static List _punctuation = new List { '/', '<', '>', '=' }; private FileBuffer _buffer; private XMLFragmentElement _rootNode; public XMLFragmentParser(Stream stream) { Load(stream); } public XMLFragmentParser(string fileName) { using (FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read)) Load(fs); } public XMLFragmentElement RootNode { get { return _rootNode; } } public void Load(Stream stream) { _buffer = new FileBuffer(stream); } public static XMLFragmentElement LoadFromFile(string fileName) { XMLFragmentParser x = new XMLFragmentParser(fileName); x.Parse(); return x.RootNode; } public static XMLFragmentElement LoadFromStream(Stream stream) { XMLFragmentParser x = new XMLFragmentParser(stream); x.Parse(); return x.RootNode; } private string NextToken() { string str = ""; bool _done = false; while (true) { char c = _buffer.Next; if (_punctuation.Contains(c)) { if (str != "") { _buffer.Position--; break; } _done = true; } else if (char.IsWhiteSpace(c)) { if (str != "") break; else continue; } str += c; if (_done) break; } str = TrimControl(str); // Trim quotes from start and end if (str[0] == '\"') str = str.Remove(0, 1); if (str[str.Length - 1] == '\"') str = str.Remove(str.Length - 1, 1); return str; } private string PeekToken() { int oldPos = _buffer.Position; string str = NextToken(); _buffer.Position = oldPos; return str; } private string ReadUntil(char c) { string str = ""; while (true) { char ch = _buffer.Next; if (ch == c) { _buffer.Position--; break; } str += ch; } // Trim quotes from start and end if (str[0] == '\"') str = str.Remove(0, 1); if (str[str.Length - 1] == '\"') str = str.Remove(str.Length - 1, 1); return str; } private string TrimControl(string str) { string newStr = str; // Trim control characters int i = 0; while (true) { if (i == newStr.Length) break; if (char.IsControl(newStr[i])) newStr = newStr.Remove(i, 1); else i++; } return newStr; } private string TrimTags(string outer) { int start = outer.IndexOf('>') + 1; int end = outer.LastIndexOf('<'); return TrimControl(outer.Substring(start, end - start)); } public XMLFragmentElement TryParseNode() { if (_buffer.EndOfBuffer) return null; int startOuterXml = _buffer.Position; string token = NextToken(); if (token != "<") throw new XMLFragmentException("Expected \"<\", got " + token); XMLFragmentElement element = new XMLFragmentElement(); element.Name = NextToken(); while (true) { token = NextToken(); if (token == ">") break; else if (token == "/") // quick-exit case { NextToken(); element.OuterXml = TrimControl(_buffer.Buffer.Substring(startOuterXml, _buffer.Position - startOuterXml)).Trim(); element.InnerXml = ""; return element; } else { XMLFragmentAttribute attribute = new XMLFragmentAttribute(); attribute.Name = token; if ((token = NextToken()) != "=") throw new XMLFragmentException("Expected \"=\", got " + token); attribute.Value = NextToken(); element.Attributes.Add(attribute); } } while (true) { int oldPos = _buffer.Position; // for restoration below token = NextToken(); if (token == "<") { token = PeekToken(); if (token == "/") // finish element { NextToken(); // skip the / again token = NextToken(); NextToken(); // skip > element.OuterXml = TrimControl(_buffer.Buffer.Substring(startOuterXml, _buffer.Position - startOuterXml)).Trim(); element.InnerXml = TrimTags(element.OuterXml); if (token != element.Name) throw new XMLFragmentException("Mismatched element pairs: \"" + element.Name + "\" vs \"" + token + "\""); break; } else { _buffer.Position = oldPos; element.Elements.Add(TryParseNode()); } } else { // value, probably _buffer.Position = oldPos; element.Value = ReadUntil('<'); } } return element; } public void Parse() { _rootNode = TryParseNode(); if (_rootNode == null) throw new XMLFragmentException("Unable to load root node"); } } #endregion }