/* Poly2Tri * Copyright (c) 2009-2010, Poly2Tri Contributors * http://code.google.com/p/poly2tri/ * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Poly2Tri nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using FarseerPhysics.Common.Decomposition.CDT; namespace Poly2Tri.Triangulation { /** * @author Thomas Åhlén, thahlen@gmail.com */ public class TriangulationUtil { public static double EPSILON = 1e-12; /// /// Requirements: /// 1. a,b and c form a triangle. /// 2. a and d is know to be on opposite side of bc /// /// a /// + /// / \ /// / \ /// b/ \c /// +-------+ /// / B \ /// / \ /// /// Facts: /// d has to be in area B to have a chance to be inside the circle formed by a,b and c /// d is outside B if orient2d(a,b,d) or orient2d(c,a,d) is CW /// This preknowledge gives us a way to optimize the incircle test /// /// triangle point, opposite d /// triangle point /// triangle point /// point opposite a /// true if d is inside circle, false if on circle edge public static bool SmartIncircle(TriangulationPoint pa, TriangulationPoint pb, TriangulationPoint pc, TriangulationPoint pd) { double pdx = pd.X; double pdy = pd.Y; double adx = pa.X - pdx; double ady = pa.Y - pdy; double bdx = pb.X - pdx; double bdy = pb.Y - pdy; double adxbdy = adx*bdy; double bdxady = bdx*ady; double oabd = adxbdy - bdxady; // oabd = orient2d(pa,pb,pd); if (oabd <= 0) return false; double cdx = pc.X - pdx; double cdy = pc.Y - pdy; double cdxady = cdx*ady; double adxcdy = adx*cdy; double ocad = cdxady - adxcdy; // ocad = orient2d(pc,pa,pd); if (ocad <= 0) return false; double bdxcdy = bdx*cdy; double cdxbdy = cdx*bdy; double alift = adx*adx + ady*ady; double blift = bdx*bdx + bdy*bdy; double clift = cdx*cdx + cdy*cdy; double det = alift*(bdxcdy - cdxbdy) + blift*ocad + clift*oabd; return det > 0; } public static bool InScanArea(TriangulationPoint pa, TriangulationPoint pb, TriangulationPoint pc, TriangulationPoint pd) { double pdx = pd.X; double pdy = pd.Y; double adx = pa.X - pdx; double ady = pa.Y - pdy; double bdx = pb.X - pdx; double bdy = pb.Y - pdy; double adxbdy = adx*bdy; double bdxady = bdx*ady; double oabd = adxbdy - bdxady; // oabd = orient2d(pa,pb,pd); if (oabd <= 0) { return false; } double cdx = pc.X - pdx; double cdy = pc.Y - pdy; double cdxady = cdx*ady; double adxcdy = adx*cdy; double ocad = cdxady - adxcdy; // ocad = orient2d(pc,pa,pd); if (ocad <= 0) { return false; } return true; } /// Forumla to calculate signed area /// Positive if CCW /// Negative if CW /// 0 if collinear /// A[P1,P2,P3] = (x1*y2 - y1*x2) + (x2*y3 - y2*x3) + (x3*y1 - y3*x1) /// = (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3) public static Orientation Orient2d(TriangulationPoint pa, TriangulationPoint pb, TriangulationPoint pc) { double detleft = (pa.X - pc.X)*(pb.Y - pc.Y); double detright = (pa.Y - pc.Y)*(pb.X - pc.X); double val = detleft - detright; if (val > -EPSILON && val < EPSILON) { return Orientation.Collinear; } else if (val > 0) { return Orientation.CCW; } return Orientation.CW; } } }