using System; using System.Collections.Generic; using System.Linq; using System.Text; using FarseerPhysics.Dynamics; using FarseerPhysics.Common; using FarseerPhysics.SamplesFramework; using FarseerPhysics.Factories; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Axios.Engine.Glee2D { public partial class RectangleItem : Item { public float Width; public float Height; public Color FillColor; Body _body; public RectangleItem() { } public override void load(ContentManager cm, World world) { base.load(cm, world); _body = BodyFactory.CreateRectangle(world, Width, Height, 1f); _body.Position = Position; _body.UserData = this; } } }