using System; using System.Collections.Generic; using System.Linq; using System.Text; using FarseerPhysics.Dynamics; using FarseerPhysics.Common; using FarseerPhysics.SamplesFramework; using FarseerPhysics.Factories; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Axios.Engine.Glee2D { public partial class PathItem : Item { public Vector2[] LocalPoints; public Vector2[] WorldPoints; public bool IsPolygon; public int LineWidth; public Color LineColor; Body _body; public PathItem() { } public override void load(ContentManager cm, World world) { base.load(cm, world); Vertices v = new Vertices(WorldPoints.Length); foreach (Vector2 vec in WorldPoints) v.Add(new Vector2(ConvertUnits.ToSimUnits(vec.X), ConvertUnits.ToSimUnits(vec.Y))); _body = BodyFactory.CreateLoopShape(world, v); _body.Position = this.Position; _body.UserData = this; } } }