using System; using System.Collections.Generic; using System.Linq; using System.Text; using FarseerPhysics.Dynamics; using FarseerPhysics.Common; using FarseerPhysics.SamplesFramework; using FarseerPhysics.Factories; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Axios.Engine.Gleed2D { public partial class RectangleItem : Item { public float Width; public float Height; public Color FillColor; Body _body; public RectangleItem() { } public override void load(AxiosGameScreen gameScreen, ref Dictionary cache, Layer layer) { base.load(gameScreen, ref cache, layer); if (gameScreen.LoadRectangleItem(this)) { _body = BodyFactory.CreateRectangle(gameScreen.World, ConvertUnits.ToSimUnits(Width), ConvertUnits.ToSimUnits(Height), 1f); _body.Position = ConvertUnits.ToSimUnits(Position) + new Vector2(ConvertUnits.ToSimUnits(Width) / 2, ConvertUnits.ToSimUnits(Height) / 2); _body.UserData = this; } } } }