using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Gleed2D.InGame; using FarseerPhysics.SamplesFramework; namespace Axios.Engine.Extensions { public static class AxiosExtensions_Vector2 { public static Vector2 toSimUnits(this Vector2 vec) { return ConvertUnits.ToSimUnits(vec); } public static Vector2 toDisplayUnits(this Vector2 vec) { return ConvertUnits.ToDisplayUnits(vec); } } }