using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace FarseerPhysics.SamplesFramework { public class SpriteFonts { public SpriteFont DetailsFont; public SpriteFont FrameRateCounterFont; public SpriteFont MenuSpriteFont; public SpriteFonts(ContentManager contentManager) { MenuSpriteFont = contentManager.Load("menuFont"); FrameRateCounterFont = contentManager.Load("frameRateCounterFont"); DetailsFont = contentManager.Load("detailsFont"); } } }