Nathan Adams
e31ccc4ed4
+ * - Adding IsNullOrWhiteSpace extension for support for Xbox 360
...
+ * - Upon some testing - developers will need to use #if WINDOWS/#endif tags to make sure they can't use XNACC in WP7/Xbox360
2012-05-28 17:01:03 -05:00
Nathan Adams
977f4e7f9a
Adding default Font if one is not provided
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Adding a flag to AxiosGameScreen to allow a developer to disable
input across everything if the console is visible/active.
Changing Deactivate to Unload because Unload is what is gets called
when a screen is told to go away
--HG--
branch : xnacc-integration
2012-05-26 22:53:55 -05:00
Nathan Adams
56f2b95e72
Adding empty AxiosCommandConsole to not require #if WINDOWS/#endif precompiler
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statments on WP7/Xbox 360
Adjusting code in AxiosGameScreen to accept it on WP7/Xbox 360 but just store it
--HG--
branch : xnacc-integration
2012-05-26 19:08:33 -05:00
Nathan Adams
11ab45d9ee
Adding code to keep track of the console in AxiosGameScreen
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--HG--
branch : xnacc-integration
2012-05-26 18:57:16 -05:00
Nathan Adams
2ffb70d9fc
Changing location of GetTexture to extensions
2012-05-18 21:35:58 -05:00
Nathan Adams
fa897881c3
Adding missing virtual method
2012-05-18 21:32:22 -05:00
Nathan Adams
5bc9f4e3d7
Merging
2012-05-18 21:31:03 -05:00
Nathan Adams
b3f25ebf7c
Adding log items
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Adding comments
2012-05-18 21:29:00 -05:00
Nathan Adams
3c0c5a4ded
Adding support for ability to
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override functionality of automated Gleed2D level loading
by adding functions to AxiosGameScreen to override
--HG--
branch : customgleed2dhandling
2012-05-18 21:15:51 -05:00
Nathan Adams
33d46b0cd7
+ * - Fixing path placement in Farseer
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* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
2012-05-13 22:20:50 -05:00
Nathan Adams
f57659e2e1
Modfying draw method in AxiosGameScreen to draw Gleed2D textures
2012-05-12 22:02:23 -05:00
nathan@daedalus
bf3950b0c5
Initial tests are looking good, cursor seems to be the only thing that doesn't work.
...
Tested with Axios Tennis and the new menu looks pretty slick.
--HG--
branch : axios-newgsm
2012-04-17 23:34:46 -05:00
nathan@daedalus
7cc7e9130c
Updating more code
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--HG--
branch : axios-newgsm
2012-04-17 22:21:33 -05:00
nathan@daedalus
494a128094
Adding code for mouse handling
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--HG--
branch : axios-newgsm
2012-04-17 22:07:51 -05:00
nathan@daedalus
2277056e6b
More progress in updating the GSM
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--HG--
branch : axios-newgsm
2012-04-15 19:17:34 -05:00
nathan@daedalus
4057123b6e
Branching starting code for the new GSM
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--HG--
branch : axios-newgsm
2012-04-12 22:09:49 -05:00
nathan@daedalus
7d3c8a9f39
+ * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
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+ * - AdjustUnits
+ * - RelativeToCamera
+ * - Cleaning and sorting using statements
2012-03-24 18:06:51 -05:00
nathan@daedalus
a47ec71bc2
Fixing issue with UI objects and collision with mouse pointer
2012-03-23 23:54:58 -05:00
nathan@daedalus
f4b91c0fc3
Adding support for a rectangle class that uses floats instead of ints
2012-03-23 22:19:58 -05:00
nathan@daedalus
4755ff6b87
Adding checks for if objects get deleted too fast
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Fixing post-build event to create combined directory
2012-03-19 20:33:25 -05:00
nathan@daedalus
5bdc5db408
Adding initial files
2012-03-19 18:57:59 -05:00