Nathan Adams
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33d46b0cd7
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+ * - Fixing path placement in Farseer
* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
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2012-05-13 22:20:50 -05:00 |
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Nathan Adams
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f57659e2e1
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Modfying draw method in AxiosGameScreen to draw Gleed2D textures
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2012-05-12 22:02:23 -05:00 |
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nathan@daedalus
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bf3950b0c5
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Initial tests are looking good, cursor seems to be the only thing that doesn't work.
Tested with Axios Tennis and the new menu looks pretty slick.
--HG--
branch : axios-newgsm
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2012-04-17 23:34:46 -05:00 |
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nathan@daedalus
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7cc7e9130c
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Updating more code
--HG--
branch : axios-newgsm
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2012-04-17 22:21:33 -05:00 |
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nathan@daedalus
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494a128094
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Adding code for mouse handling
--HG--
branch : axios-newgsm
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2012-04-17 22:07:51 -05:00 |
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nathan@daedalus
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2277056e6b
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More progress in updating the GSM
--HG--
branch : axios-newgsm
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2012-04-15 19:17:34 -05:00 |
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nathan@daedalus
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4057123b6e
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Branching starting code for the new GSM
--HG--
branch : axios-newgsm
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2012-04-12 22:09:49 -05:00 |
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nathan@daedalus
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7d3c8a9f39
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+ * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
+ * - AdjustUnits
+ * - RelativeToCamera
+ * - Cleaning and sorting using statements
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2012-03-24 18:06:51 -05:00 |
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nathan@daedalus
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a47ec71bc2
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Fixing issue with UI objects and collision with mouse pointer
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2012-03-23 23:54:58 -05:00 |
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nathan@daedalus
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f4b91c0fc3
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Adding support for a rectangle class that uses floats instead of ints
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2012-03-23 22:19:58 -05:00 |
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nathan@daedalus
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4755ff6b87
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Adding checks for if objects get deleted too fast
Fixing post-build event to create combined directory
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2012-03-19 20:33:25 -05:00 |
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nathan@daedalus
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5bdc5db408
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Adding initial files
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2012-03-19 18:57:59 -05:00 |
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