Commit Graph

20 Commits

Author SHA1 Message Date
Nathan Adams
977f4e7f9a Adding default Font if one is not provided
Adding a flag to AxiosGameScreen to allow a developer to disable
input across everything if the console is visible/active.
Changing Deactivate to Unload because Unload is what is gets called
when a screen is told to go away

--HG--
branch : xnacc-integration
2012-05-26 22:53:55 -05:00
Nathan Adams
56f2b95e72 Adding empty AxiosCommandConsole to not require #if WINDOWS/#endif precompiler
statments on WP7/Xbox 360
Adjusting code in AxiosGameScreen to accept it on WP7/Xbox 360 but just store it

--HG--
branch : xnacc-integration
2012-05-26 19:08:33 -05:00
Nathan Adams
11ab45d9ee Adding code to keep track of the console in AxiosGameScreen
--HG--
branch : xnacc-integration
2012-05-26 18:57:16 -05:00
Nathan Adams
2ffb70d9fc Changing location of GetTexture to extensions 2012-05-18 21:35:58 -05:00
Nathan Adams
fa897881c3 Adding missing virtual method 2012-05-18 21:32:22 -05:00
Nathan Adams
5bc9f4e3d7 Merging 2012-05-18 21:31:03 -05:00
Nathan Adams
b3f25ebf7c Adding log items
Adding comments
2012-05-18 21:29:00 -05:00
Nathan Adams
3c0c5a4ded Adding support for ability to
override functionality of automated Gleed2D level loading
        by adding functions to AxiosGameScreen to override

--HG--
branch : customgleed2dhandling
2012-05-18 21:15:51 -05:00
Nathan Adams
33d46b0cd7 + * - Fixing path placement in Farseer
* Fixing rectangle placement in Farseer
+ * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
2012-05-13 22:20:50 -05:00
Nathan Adams
f57659e2e1 Modfying draw method in AxiosGameScreen to draw Gleed2D textures 2012-05-12 22:02:23 -05:00
nathan@daedalus
bf3950b0c5 Initial tests are looking good, cursor seems to be the only thing that doesn't work.
Tested with Axios Tennis and the new menu looks pretty slick.

--HG--
branch : axios-newgsm
2012-04-17 23:34:46 -05:00
nathan@daedalus
7cc7e9130c Updating more code
--HG--
branch : axios-newgsm
2012-04-17 22:21:33 -05:00
nathan@daedalus
494a128094 Adding code for mouse handling
--HG--
branch : axios-newgsm
2012-04-17 22:07:51 -05:00
nathan@daedalus
2277056e6b More progress in updating the GSM
--HG--
branch : axios-newgsm
2012-04-15 19:17:34 -05:00
nathan@daedalus
4057123b6e Branching starting code for the new GSM
--HG--
branch : axios-newgsm
2012-04-12 22:09:49 -05:00
nathan@daedalus
7d3c8a9f39 + * - Adding properties in DrawableAxiosGameObject to turn on/off the following:
+ *   - AdjustUnits
+ *   - RelativeToCamera
+ * - Cleaning and sorting using statements
2012-03-24 18:06:51 -05:00
nathan@daedalus
a47ec71bc2 Fixing issue with UI objects and collision with mouse pointer 2012-03-23 23:54:58 -05:00
nathan@daedalus
f4b91c0fc3 Adding support for a rectangle class that uses floats instead of ints 2012-03-23 22:19:58 -05:00
nathan@daedalus
4755ff6b87 Adding checks for if objects get deleted too fast
Fixing post-build event to create combined directory
2012-03-19 20:33:25 -05:00
nathan@daedalus
5bdc5db408 Adding initial files 2012-03-19 18:57:59 -05:00