* - Adding CustomProperties field to Glee2D Layer object (this is because Layers can have custom properties) * - Passing Layer to Items in Glee2D library * - Adding public virtual bool LoadTextureItem(TextureItem textureitem) to AxiosGameScreen
Adding a check in Body class to make sure fixtures exist before executing code
+ * - AdjustUnits + * - RelativeToCamera + * - Cleaning and sorting using statements
Fixing post-build event to create combined directory