+ * - Adding IsNullOrWhiteSpace extension for support for Xbox 360
+ * - Upon some testing - developers will need to use #if WINDOWS/#endif tags to make sure they can't use XNACC in WP7/Xbox360
This commit is contained in:
@@ -40,16 +40,18 @@ namespace Axios.Engine
|
||||
protected Level Level;
|
||||
|
||||
private Camera camera;
|
||||
|
||||
#if WINDOWS
|
||||
AxiosCommandConsole _console = null;
|
||||
|
||||
#endif
|
||||
protected bool AllowKeyboardWhileConsoleIsActive = false;
|
||||
|
||||
#if WINDOWS
|
||||
public AxiosCommandConsole Console
|
||||
{
|
||||
get { return _console; }
|
||||
private set { _console = value; }
|
||||
}
|
||||
#endif
|
||||
|
||||
public AxiosGameScreen()
|
||||
: base()
|
||||
@@ -104,23 +106,23 @@ namespace Axios.Engine
|
||||
|
||||
public void AddGameObject(object obj)
|
||||
{
|
||||
|
||||
#if WINDOWS
|
||||
if (obj is AxiosCommandConsole)
|
||||
{
|
||||
if (_console != null)
|
||||
{
|
||||
//remove the current one first
|
||||
#if WINDOWS
|
||||
|
||||
ScreenManager.Game.Components.Remove(_console);
|
||||
_console.Dispose();
|
||||
#endif
|
||||
_console = null;
|
||||
}
|
||||
_console = (AxiosCommandConsole)obj;
|
||||
#if WINDOWS
|
||||
ScreenManager.Game.Components.Add(_console);
|
||||
_console.LoadContent(ScreenManager.Game.Content);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
if (obj is AxiosGameObject || obj is AxiosUIObject || obj is AxiosTimer)
|
||||
{
|
||||
AxiosGameObject tmp = obj as AxiosGameObject;
|
||||
@@ -388,7 +390,9 @@ namespace Axios.Engine
|
||||
|
||||
public override void HandleInput(GameTime gameTime, InputState input)
|
||||
{
|
||||
if ((AllowKeyboardWhileConsoleIsActive && _console.Active) || !_console.Active)
|
||||
#if WINDOWS
|
||||
if (_console == null || !_console.Active || (AllowKeyboardWhileConsoleIsActive && _console.Active) )
|
||||
#endif
|
||||
{
|
||||
base.HandleInput(gameTime, input);
|
||||
|
||||
|
Reference in New Issue
Block a user