Adding Deactivate event for when the screen leaves focus

Added flag to enable/disable moving camera with gamepad
This commit is contained in:
Nathan Adams
2015-01-04 16:40:19 -06:00
parent d924498cb6
commit e23503cd00
3 changed files with 7 additions and 3 deletions

View File

@@ -104,6 +104,7 @@ namespace GameStateManagement
* -- Nathan Adams [adamsna@datanethost.net] - 4/12/2012
*/
public bool MoveCursorWithController = false;
/*
* Adding variables for the cursor
@@ -391,7 +392,7 @@ namespace GameStateManagement
// Update cursor
Vector2 oldCursor = _cursor;
if (CurrentGamePadStates[0].IsConnected && CurrentGamePadStates[0].ThumbSticks.Left != Vector2.Zero)
if (CurrentGamePadStates[0].IsConnected && CurrentGamePadStates[0].ThumbSticks.Left != Vector2.Zero && MoveCursorWithController)
{
Vector2 temp = CurrentGamePadStates[0].ThumbSticks.Left;
_cursor += temp * new Vector2(300f, -300f) * (float)gameTime.ElapsedGameTime.TotalSeconds;