* 1.0.1.9 - 5/20/2013
* - Adding mono support * * 1.0.1.10 - 11/29/2014 * - Adding prompt factory class to generate a Final Fantasy type text prompt * - Updating Gleed2D support to work with latest version of Gleed2D
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@@ -10,7 +10,8 @@
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<RootNamespace>Axios</RootNamespace>
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<AssemblyName>Axios.Windows</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<XnaPlatform>Windows</XnaPlatform>
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<XnaProfile>HiDef</XnaProfile>
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@@ -44,6 +45,13 @@
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<XnaCompressContent>true</XnaCompressContent>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Gleed2D.Core">
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<HintPath>..\..\..\git\axiosmapeditor\Gleed2D-master\src\Gleed2D.Core\bin\x86\Debug\Gleed2D.Core.dll</HintPath>
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</Reference>
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<Reference Include="Gleed2D.InGame, Version=1.0.0.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\git\axiosmapeditor\Gleed2D-master\src\Gleed2D.Core\bin\x86\Debug\Gleed2D.InGame.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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@@ -99,6 +107,7 @@
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<ItemGroup>
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<Compile Include="Engine\AxiosBreakableGameObject.cs" />
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<Compile Include="Engine\AxiosCommandConsole.cs" />
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<Compile Include="Engine\AxiosEngineFactory.cs" />
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<Compile Include="Engine\AxiosEvents.cs" />
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<Compile Include="Axios_settings.cs" />
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<Compile Include="Collision\Collision.cs" />
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@@ -221,14 +230,8 @@
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<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
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<Compile Include="Engine\File\AxiosRegularFile.cs" />
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<Compile Include="Engine\File\AxiosTitleFile.cs" />
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<Compile Include="Engine\Gleed2D\Camera.cs" />
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<Compile Include="Engine\Gleed2D\CircleItem.cs" />
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<Compile Include="Engine\Gleed2D\CustomProperty.cs" />
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<Compile Include="Engine\Gleed2D\Item.cs" />
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<Compile Include="Engine\Gleed2D\Layer.cs" />
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<Compile Include="Engine\Gleed2D\Level.cs" />
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<Compile Include="Engine\Gleed2D\PathItem.cs" />
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<Compile Include="Engine\Gleed2D\RectangleItem.cs" />
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<Compile Include="Engine\Gleed2D\TextureItem.cs" />
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<Compile Include="Engine\Interfaces\IAxiosFile.cs" />
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<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
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@@ -246,6 +249,7 @@
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<Compile Include="Factories\FixtureFactory.cs" />
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<Compile Include="Factories\JointFactory.cs" />
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<Compile Include="Factories\LinkFactory.cs" />
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<Compile Include="Factories\Prompt.cs" />
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<Compile Include="PrimitiveBatch.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ScreenSystem\BackgroundScreen.cs" />
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@@ -286,7 +290,6 @@
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<ItemGroup>
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<None Include="AxiosEngine.cd" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<PropertyGroup>
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