* 1.0.1.9 - 5/20/2013

* - Adding mono support
 *
 * 1.0.1.10 - 11/29/2014
 * - Adding prompt factory class to generate a Final Fantasy type text prompt
 * - Updating Gleed2D support to work with latest version of Gleed2D
This commit is contained in:
Nathan Adams
2014-11-29 17:16:46 -06:00
parent 22017d6c19
commit dfea1994f0
14 changed files with 331 additions and 138 deletions

View File

@@ -10,7 +10,8 @@
<RootNamespace>Axios</RootNamespace>
<AssemblyName>Axios.Windows</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaProfile>HiDef</XnaProfile>
@@ -44,6 +45,13 @@
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<Reference Include="Gleed2D.Core">
<HintPath>..\..\..\git\axiosmapeditor\Gleed2D-master\src\Gleed2D.Core\bin\x86\Debug\Gleed2D.Core.dll</HintPath>
</Reference>
<Reference Include="Gleed2D.InGame, Version=1.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\git\axiosmapeditor\Gleed2D-master\src\Gleed2D.Core\bin\x86\Debug\Gleed2D.InGame.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
@@ -99,6 +107,7 @@
<ItemGroup>
<Compile Include="Engine\AxiosBreakableGameObject.cs" />
<Compile Include="Engine\AxiosCommandConsole.cs" />
<Compile Include="Engine\AxiosEngineFactory.cs" />
<Compile Include="Engine\AxiosEvents.cs" />
<Compile Include="Axios_settings.cs" />
<Compile Include="Collision\Collision.cs" />
@@ -221,14 +230,8 @@
<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
<Compile Include="Engine\File\AxiosRegularFile.cs" />
<Compile Include="Engine\File\AxiosTitleFile.cs" />
<Compile Include="Engine\Gleed2D\Camera.cs" />
<Compile Include="Engine\Gleed2D\CircleItem.cs" />
<Compile Include="Engine\Gleed2D\CustomProperty.cs" />
<Compile Include="Engine\Gleed2D\Item.cs" />
<Compile Include="Engine\Gleed2D\Layer.cs" />
<Compile Include="Engine\Gleed2D\Level.cs" />
<Compile Include="Engine\Gleed2D\PathItem.cs" />
<Compile Include="Engine\Gleed2D\RectangleItem.cs" />
<Compile Include="Engine\Gleed2D\TextureItem.cs" />
<Compile Include="Engine\Interfaces\IAxiosFile.cs" />
<Compile Include="Engine\Interfaces\IAxiosGameObject.cs" />
@@ -246,6 +249,7 @@
<Compile Include="Factories\FixtureFactory.cs" />
<Compile Include="Factories\JointFactory.cs" />
<Compile Include="Factories\LinkFactory.cs" />
<Compile Include="Factories\Prompt.cs" />
<Compile Include="PrimitiveBatch.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ScreenSystem\BackgroundScreen.cs" />
@@ -286,7 +290,6 @@
<ItemGroup>
<None Include="AxiosEngine.cd" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<PropertyGroup>