- Fixing bug with last screen not exiting if it is a background screen

This commit is contained in:
nathan@daedalus 2012-03-21 00:12:11 -05:00
parent 0c2172e2b2
commit c11e02d10e
4 changed files with 17 additions and 7 deletions

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@ -41,6 +41,13 @@
* *
* 1.0.0.9 - 3/16/2012 * 1.0.0.9 - 3/16/2012
* - Changeing the complex objects alot - now they are more like "chained" objects * - Changeing the complex objects alot - now they are more like "chained" objects
* - Adding checks for if objects are getting deleted too fast
*
* 1.0.1.0 - 3/20/2012
* - Taking out hard coded debug statements for the screen system
* - Adding field to allow/disallow automated mouse joints per object
* - Fixing bug with last screen not exiting if it is a background screen
*
* *
*/ */

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@ -270,7 +270,7 @@ namespace FarseerPhysics.SamplesFramework
/// </summary> /// </summary>
public virtual void ExitScreen() public virtual void ExitScreen()
{ {
if (TransitionOffTime == TimeSpan.Zero) if (TransitionOffTime == TimeSpan.Zero && this.TransitionPosition == 0 && this.TransitionAlpha == 1)
{ {
// If the screen has a zero transition time, remove it immediately. // If the screen has a zero transition time, remove it immediately.
ScreenManager.RemoveScreen(this); ScreenManager.RemoveScreen(this);

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@ -189,11 +189,14 @@ namespace FarseerPhysics.SamplesFramework
} }
else if (input.IsMenuCancel()) else if (input.IsMenuCancel())
{ {
if (this.ScreenState == SamplesFramework.ScreenState.Active) if (this.ScreenState == SamplesFramework.ScreenState.Active && this.TransitionPosition == 0 && this.TransitionAlpha == 1)
{ {
if (ScreenManager.GetScreens().Length == 2) //GameScreen[] screens = ScreenManager.GetScreens();
ScreenManager.Game.Exit(); //if (screens[screens.Length - 1] is BackgroundScreen ||| screens.Length )
else // ScreenManager.Game.Exit();
//if (ScreenManager.GetScreens().Length == 2)
// ScreenManager.Game.Exit();
//else
this.ExitScreen(); this.ExitScreen();
} }
//ScreenManager.Game.Exit(); //ScreenManager.Game.Exit();

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@ -139,7 +139,7 @@ namespace FarseerPhysics.SamplesFramework
// the process of updating one screen adds or removes others. // the process of updating one screen adds or removes others.
_screensToUpdate.Clear(); _screensToUpdate.Clear();
if (_screens.Count == 0) if (_screens.Count == 0 || (_screens.Count == 1 && _screens[0] is BackgroundScreen))
//I'm done, exit //I'm done, exit
this.Game.Exit(); this.Game.Exit();