Adding log items
Adding comments
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@ -83,6 +83,10 @@
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* - Adding an extension to determine what side the objects collided on
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* - Adding an extension to determine what side the objects collided on
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* - Correcting misspelling of Extensions in String and Texture2D
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* - Correcting misspelling of Extensions in String and Texture2D
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*
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*
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* 1.0.1.6 - 5/18/2012
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* - Adding cut extension - [Author: BJD]
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* - Adding support for custom handling of Gleed2D items
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*
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*/
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*/
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#endregion
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#endregion
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@ -146,7 +146,7 @@ namespace Axios.Engine
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}
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}
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else
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else
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{
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{
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Singleton<AxiosLog>.Instance.AddLine("[Axios Engine] - Adding objects too fast...remove " + gameobject.Name + " later", LoggingFlag.DEBUG);
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AxiosLog.Instance.AddLine("[Axios Engine] - Adding objects too fast...remove " + gameobject.Name + " later", LoggingFlag.DEBUG);
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this._objectstoremove.Add(gameobject);
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this._objectstoremove.Add(gameobject);
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}
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}
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@ -154,7 +154,7 @@ namespace Axios.Engine
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public void RemoveAll()
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public void RemoveAll()
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{
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{
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AxiosLog.Instance.AddLine("Memory usage before cleanup: " + GC.GetTotalMemory(true).ToString(), LoggingFlag.DEBUG);
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AxiosLog.Instance.AddLine("[Axios Engine] - Memory usage before cleanup: " + GC.GetTotalMemory(true).ToString(), LoggingFlag.DEBUG);
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foreach (AxiosGameObject g in _gameObjects)
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foreach (AxiosGameObject g in _gameObjects)
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g.UnloadContent(this);
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g.UnloadContent(this);
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foreach (AxiosUIObject ui in _uiobjects)
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foreach (AxiosUIObject ui in _uiobjects)
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@ -163,7 +163,7 @@ namespace Axios.Engine
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this._gameObjects.Clear();
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this._gameObjects.Clear();
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_timers.Clear();
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_timers.Clear();
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_uiobjects.Clear();
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_uiobjects.Clear();
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AxiosLog.Instance.AddLine("Memory usage after cleanup: ", LoggingFlag.DEBUG);
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AxiosLog.Instance.AddLine("[Axios Engine] - Memory usage after cleanup: ", LoggingFlag.DEBUG);
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}
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}
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public override void Activate(bool instancePreserved)
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public override void Activate(bool instancePreserved)
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@ -374,7 +374,7 @@ namespace Axios.Engine
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public override void Deactivate()
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public override void Deactivate()
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{
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{
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base.Deactivate();
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base.Deactivate();
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//AxiosLog.Instance.AddLine("Memory usage before cleanup: " + GC.GetTotalMemory(true).ToString(), LoggingFlag.DEBUG);
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AxiosLog.Instance.AddLine("Memory usage before cleanup: " + GC.GetTotalMemory(true).ToString(), LoggingFlag.DEBUG);
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foreach (AxiosGameObject g in _gameObjects)
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foreach (AxiosGameObject g in _gameObjects)
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g.UnloadContent(this);
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g.UnloadContent(this);
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@ -386,7 +386,7 @@ namespace Axios.Engine
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this.World.Clear();
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this.World.Clear();
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_timers.Clear();
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_timers.Clear();
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_uiobjects.Clear();
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_uiobjects.Clear();
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//AxiosLog.Instance.AddLine("Memory usage after cleanup: " + GC.GetTotalMemory(true).ToString(), LoggingFlag.DEBUG);
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AxiosLog.Instance.AddLine("Memory usage after cleanup: " + GC.GetTotalMemory(true).ToString(), LoggingFlag.DEBUG);
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//AxiosRegularFile f = new AxiosRegularFile("log.log");
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//AxiosRegularFile f = new AxiosRegularFile("log.log");
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//f.WriteData(AxiosLog.Instance.GetLog(), FileMode.Append);
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//f.WriteData(AxiosLog.Instance.GetLog(), FileMode.Append);
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//AxiosIsolatedFile f = new AxiosIsolatedFile("log.log");
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//AxiosIsolatedFile f = new AxiosIsolatedFile("log.log");
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@ -394,6 +394,12 @@ namespace Axios.Engine
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//CleanUp();
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//CleanUp();
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}
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}
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/// <summary>
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/// This allows you to customize functionality for loading a circle item.
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/// </summary>
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/// <param name="circleitem"></param>
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/// <returns></returns>
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#if WINDOWS
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#if WINDOWS
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// System.Drawing is NOT avaiable on WP7 or Xbox
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// System.Drawing is NOT avaiable on WP7 or Xbox
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/*
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/*
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