Adding default Font if one is not provided

Adding a flag to AxiosGameScreen to allow a developer to disable
input across everything if the console is visible/active.
Changing Deactivate to Unload because Unload is what is gets called
when a screen is told to go away

--HG--
branch : xnacc-integration
This commit is contained in:
Nathan Adams
2012-05-26 22:53:55 -05:00
parent 98737603af
commit 977f4e7f9a
3 changed files with 45 additions and 10 deletions

View File

@@ -43,6 +43,14 @@ namespace Axios.Engine
AxiosCommandConsole _console = null;
protected bool AllowKeyboardWhileConsoleIsActive = false;
public AxiosCommandConsole Console
{
get { return _console; }
private set { _console = value; }
}
public AxiosGameScreen()
: base()
{
@@ -110,6 +118,7 @@ namespace Axios.Engine
_console = (AxiosCommandConsole)obj;
#if WINDOWS
ScreenManager.Game.Components.Add(_console);
_console.LoadContent(ScreenManager.Game.Content);
#endif
}
if (obj is AxiosGameObject || obj is AxiosUIObject || obj is AxiosTimer)
@@ -230,7 +239,7 @@ namespace Axios.Engine
public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
{
base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
if (this._objectstoremove.Count > 0)
{
List<AxiosGameObject> list = this._objectstoremove.ToList<AxiosGameObject>();
@@ -379,17 +388,21 @@ namespace Axios.Engine
public override void HandleInput(GameTime gameTime, InputState input)
{
base.HandleInput(gameTime, input);
if ((AllowKeyboardWhileConsoleIsActive && _console.Active) || !_console.Active)
{
base.HandleInput(gameTime, input);
foreach (AxiosGameObject g in _gameObjects.ToList())
g.HandleInput(this, input, gameTime);
foreach (AxiosGameObject g in _gameObjects.ToList())
g.HandleInput(this, input, gameTime);
foreach (AxiosUIObject g in _uiobjects.ToList())
g.HandleInput(this, input, gameTime);
foreach (AxiosUIObject g in _uiobjects.ToList())
g.HandleInput(this, input, gameTime);
}
}
public override void Deactivate()
public override void Unload()
{
//System.Diagnostics.Debugger.Break();
base.Deactivate();
AxiosLog.Instance.AddLine("Memory usage before cleanup: " + GC.GetTotalMemory(true).ToString(), LoggingFlag.DEBUG);
foreach (AxiosGameObject g in _gameObjects)
@@ -409,6 +422,13 @@ namespace Axios.Engine
//AxiosIsolatedFile f = new AxiosIsolatedFile("log.log");
//f.WriteData(AxiosLog.Instance.GetLog(), FileMode.Append);
//CleanUp();
#if WINDOWS
if (_console != null)
{
ScreenManager.Game.Components.Remove(_console);
_console.Dispose();
}
#endif
}