Updating more code
--HG-- branch : axios-newgsm
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@@ -69,7 +69,7 @@ namespace Axios.Engine
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this.ScaleChanged(gameObject);
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}
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private void OnEvent(AxiosHandler e, AxiosGameScreen gameScreen, InputHelper input)
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private void OnEvent(AxiosHandler e, AxiosGameScreen gameScreen, InputState input)
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{
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AxiosHandler handle = e;
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if (handle != null)
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@@ -334,7 +334,7 @@ namespace Axios.Engine
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}
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}
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public override void HandleInput(InputState input, GameTime gameTime)
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public override void HandleInput(GameTime gameTime, InputState input)
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{
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base.HandleInput(input, gameTime);
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@@ -345,7 +345,7 @@ namespace Axios.Engine
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g.HandleInput(this, input, gameTime);
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}
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public override void UnloadContent()
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public override void Deactivate()
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{
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base.UnloadContent();
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//AxiosLog.Instance.AddLine("Memory usage before cleanup: " + GC.GetTotalMemory(true).ToString(), LoggingFlag.DEBUG);
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