+ Fixing UI detect bug

+ Adding Width/Height/Position/RealPosition to DrawableAxiosGameObject
This commit is contained in:
Nathan Adams 2012-06-24 14:56:13 -05:00
parent db369a362d
commit 7a99ff254f
4 changed files with 39 additions and 14 deletions

View File

@ -105,6 +105,8 @@
* be overwritten in each screen * be overwritten in each screen
* - Adding output to tcc console command to signal if it was disabled/enabled * - Adding output to tcc console command to signal if it was disabled/enabled
* - Adding DegreeToRadian/RadianToDegree double extensions * - Adding DegreeToRadian/RadianToDegree double extensions
* - Fixing UI detect bug
* - Adding Width/Height/Position/RealPosition to DrawableAxiosGameObject
* *
* *
*/ */

View File

@ -340,7 +340,7 @@ namespace Axios.Engine
uiobjpos = uiobject.Position; uiobjpos = uiobject.Position;
//objpos = this.Camera.ConvertScreenToWorld(uiobjpos); //objpos = this.Camera.ConvertScreenToWorld(uiobjpos);
uirect = new AxiosRectangle(uiobjpos.X, uiobjpos.Y, ConvertUnits.ToSimUnits(uiobject.Width), ConvertUnits.ToSimUnits(uiobject.Height)); uirect = new AxiosRectangle(ConvertUnits.ToSimUnits(uiobjpos.X), ConvertUnits.ToSimUnits(uiobjpos.Y), ConvertUnits.ToSimUnits(uiobject.Width), ConvertUnits.ToSimUnits(uiobject.Height));
if (uirect.Intersect(mousrect)) if (uirect.Intersect(mousrect))
{ {

View File

@ -10,7 +10,28 @@ namespace Axios.Engine
{ {
protected int _draworder; protected int _draworder;
protected Texture2D Texture; protected Texture2D Texture;
public Vector2 Position = new Vector2(); //set this to a property and adjust if adjustunits is true
//public Vector2 Position = new Vector2(); //set this to a property and adjust if adjustunits is true
public Vector2 _position = Vector2.Zero;
public Vector2 Position
{
get
{
return ConvertUnits.ToDisplayUnits(_position);
}
set
{
_position = value;
}
}
public Vector2 RealPosition
{
get { return _position; }
private set { }
}
public Vector2 Origin = new Vector2(); public Vector2 Origin = new Vector2();
protected bool _adjustunits = true; protected bool _adjustunits = true;
@ -36,6 +57,18 @@ namespace Axios.Engine
set { _relativetocamera = value; } set { _relativetocamera = value; }
} }
public int Width
{
get { return this.Texture.Width; }
private set { }
}
public int Height
{
get { return this.Texture.Height; }
private set { }
}
public override void LoadContent(AxiosGameScreen gameScreen) public override void LoadContent(AxiosGameScreen gameScreen)
{ {
base.LoadContent(gameScreen); base.LoadContent(gameScreen);
@ -51,9 +84,9 @@ namespace Axios.Engine
else else
gameScreen.ScreenManager.SpriteBatch.Begin(); gameScreen.ScreenManager.SpriteBatch.Begin();
if (_adjustunits) if (_adjustunits)
gameScreen.ScreenManager.SpriteBatch.Draw(Texture, ConvertUnits.ToDisplayUnits(Position), null, Color.White, _rotation, Origin, _scale, SpriteEffects.None, 0); gameScreen.ScreenManager.SpriteBatch.Draw(Texture, ConvertUnits.ToDisplayUnits(_position), null, Color.White, _rotation, Origin, _scale, SpriteEffects.None, 0);
else else
gameScreen.ScreenManager.SpriteBatch.Draw(Texture, Position, null, Color.White, _rotation, Origin, _scale, SpriteEffects.None, 0); gameScreen.ScreenManager.SpriteBatch.Draw(Texture, _position, null, Color.White, _rotation, Origin, _scale, SpriteEffects.None, 0);
gameScreen.ScreenManager.SpriteBatch.End(); gameScreen.ScreenManager.SpriteBatch.End();
} }

View File

@ -4,17 +4,7 @@ namespace Axios.Engine.UI
{ {
public class AxiosUIObject : DrawableAxiosGameObject public class AxiosUIObject : DrawableAxiosGameObject
{ {
public int Width
{
get { return this.Texture.Width; }
private set { }
}
public int Height
{
get { return this.Texture.Height; }
private set {}
}
} }
} }