+ Fixing UI detect bug

+ Adding Width/Height/Position/RealPosition to DrawableAxiosGameObject
This commit is contained in:
Nathan Adams
2012-06-24 14:56:13 -05:00
parent db369a362d
commit 7a99ff254f
4 changed files with 39 additions and 14 deletions

View File

@@ -340,7 +340,7 @@ namespace Axios.Engine
uiobjpos = uiobject.Position;
//objpos = this.Camera.ConvertScreenToWorld(uiobjpos);
uirect = new AxiosRectangle(uiobjpos.X, uiobjpos.Y, ConvertUnits.ToSimUnits(uiobject.Width), ConvertUnits.ToSimUnits(uiobject.Height));
uirect = new AxiosRectangle(ConvertUnits.ToSimUnits(uiobjpos.X), ConvertUnits.ToSimUnits(uiobjpos.Y), ConvertUnits.ToSimUnits(uiobject.Width), ConvertUnits.ToSimUnits(uiobject.Height));
if (uirect.Intersect(mousrect))
{