+ Fixing UI detect bug
+ Adding Width/Height/Position/RealPosition to DrawableAxiosGameObject
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@@ -340,7 +340,7 @@ namespace Axios.Engine
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uiobjpos = uiobject.Position;
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//objpos = this.Camera.ConvertScreenToWorld(uiobjpos);
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uirect = new AxiosRectangle(uiobjpos.X, uiobjpos.Y, ConvertUnits.ToSimUnits(uiobject.Width), ConvertUnits.ToSimUnits(uiobject.Height));
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uirect = new AxiosRectangle(ConvertUnits.ToSimUnits(uiobjpos.X), ConvertUnits.ToSimUnits(uiobjpos.Y), ConvertUnits.ToSimUnits(uiobject.Width), ConvertUnits.ToSimUnits(uiobject.Height));
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if (uirect.Intersect(mousrect))
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{
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