Adding inputstate extension
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								axios/Engine/Extensions/InputState.cs
									
									
									
									
									
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										56
									
								
								axios/Engine/Extensions/InputState.cs
									
									
									
									
									
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GameStateManagement;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace Axios.Engine.Extensions
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{
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    public static class AxiosExtensions_InputState
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    {
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        // I got tired of always specifying Player one
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        //-- Nathan Adams [adamsna@datanethost.net] - 6/3/2012
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        /// <summary>
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        /// This checks if the key is pressed by player one
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        /// </summary>
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        /// <param name="key"></param>
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        /// <returns></returns>
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        public static bool IsKeyPressed(this InputState input, Keys key)
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        {
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            PlayerIndex p;
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            return input.IsKeyPressed(key, PlayerIndex.One, out p);
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        }
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        public static bool IsButtonPressed(this InputState input, Buttons button)
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        {
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            PlayerIndex p;
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            return input.IsButtonPressed(button, PlayerIndex.One, out p);
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        }
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        public static bool IsNewKeyPress(this InputState input, Keys key)
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        {
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            PlayerIndex p;
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            return input.IsNewKeyPress(key, PlayerIndex.One, out p);
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        }
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        public static bool IsNewButtonPress(this InputState input, Buttons button)
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        {
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            PlayerIndex p;
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            return input.IsNewButtonPress(button, PlayerIndex.One, out p);
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        }
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        public static bool IsNewButtonRelease(this InputState input, Buttons button)
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        {
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            PlayerIndex p;
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            return input.IsNewButtonRelease(button, PlayerIndex.One, out p);
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        }
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        public bool IsNewKeyRelease(this InputState input, Keys key)
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        {
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            PlayerIndex p;
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            return input.IsNewKeyRelease(key, PlayerIndex.One, out p);
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        }
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    }
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}
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