Removing unneeded comments
Adding a check in Body class to make sure fixtures exist before executing code
This commit is contained in:
@@ -33,16 +33,12 @@ namespace Axios.Engine
|
||||
public override void LoadContent(AxiosGameScreen gameScreen)
|
||||
{
|
||||
base.LoadContent(gameScreen);
|
||||
|
||||
//this.Texture = new Texture2D(gameScreen.ScreenManager.GraphicsDevice, 1, 1);
|
||||
|
||||
}
|
||||
|
||||
public virtual void Draw(AxiosGameScreen gameScreen, GameTime gameTime)
|
||||
{
|
||||
|
||||
/*#if DEBUG
|
||||
System.Diagnostics.Debugger.Break();
|
||||
#endif*/
|
||||
if (_relativetocamera)
|
||||
gameScreen.ScreenManager.SpriteBatch.Begin(0, null, null, null, null, null, gameScreen.Camera.View);
|
||||
else
|
||||
|
Reference in New Issue
Block a user