diff --git a/axios/AxiosEngine.cd b/axios/AxiosEngine.cd
index 5364a5b..c3005ff 100644
--- a/axios/AxiosEngine.cd
+++ b/axios/AxiosEngine.cd
@@ -45,7 +45,7 @@
- AARoEQCHAAACAggBACAAAgAICAAAAAAAIAAAAIIQAAQ=
+ AARoAQCHAgBCAghBACAAAgAICAAAAAABIAAAAIAQAAA=
Engine\AxiosGameScreen.cs
@@ -56,17 +56,17 @@
Engine\AxiosTimer.cs
-
+
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAA=
Engine\Extensions\String.cs
-
+
- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQAAAAAQAAAAA=
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQAAAAAQAgAAA=
Engine\Extensions\Texture2D.cs
@@ -95,7 +95,7 @@
- AAAAAAAAAgABAAQBAAAAAAAAAAAgAAAAAAAAAAAAAAA=
+ AAAAAAAAAgABAAQBAAAAIAAAAAAgAAAAAAAAAAAAAAA=
Engine\File\AxiosFile.cs
@@ -103,7 +103,7 @@
- AAAAAAAAAAABAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAA=
+ AAAAAAAAAAABAAAAAAAAIAAAAAAgAAAAAAAAAAAAAAA=
Engine\File\AxiosIsolatedFile.cs
@@ -111,7 +111,7 @@
- AAAAAAAAAAABAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAA=
+ AAAAAAAAAAABAAAAAAAAIAAAAAAgAAAAAAAAAAAAAAA=
Engine\File\AxiosRegularFile.cs
@@ -119,7 +119,7 @@
- AAAAAAAAAAABAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAA=
+ AAAAAAAAAAABAAAAAAAAIAAAAAAgAAAAAAAAAAAAAAA=
Engine\File\AxiosTitleFile.cs
@@ -169,7 +169,7 @@
- AAAAAAAAAAABAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAA=
+ AAAAAAAAAAABAAAAAAAAIAAAAAAgAAAAAAAAAAAAAAA=
Engine\Interfaces\IAxiosFile.cs
diff --git a/axios/Axios_WP7.csproj b/axios/Axios_WP7.csproj
index d280c7f..8b2eaf3 100644
--- a/axios/Axios_WP7.csproj
+++ b/axios/Axios_WP7.csproj
@@ -166,6 +166,7 @@
+
diff --git a/axios/Axios_Windows.csproj b/axios/Axios_Windows.csproj
index b80928b..3fa789c 100644
--- a/axios/Axios_Windows.csproj
+++ b/axios/Axios_Windows.csproj
@@ -209,6 +209,7 @@
+
diff --git a/axios/Axios_Xbox_360.csproj b/axios/Axios_Xbox_360.csproj
index 9021116..df47048 100644
--- a/axios/Axios_Xbox_360.csproj
+++ b/axios/Axios_Xbox_360.csproj
@@ -159,6 +159,7 @@
+
diff --git a/axios/Axios_settings.cs b/axios/Axios_settings.cs
index 3b9af6c..c8b6153 100644
--- a/axios/Axios_settings.cs
+++ b/axios/Axios_settings.cs
@@ -79,6 +79,8 @@
* - Fixing path placement in Farseer
* - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
* - Removing old debugging code
+ * - Adding an extension to determine what side the objects collided on
+ * - Correcting misspelling of Extensions in String and Texture2D
*
*/
diff --git a/axios/Engine/Extensions/String.cs b/axios/Engine/Extensions/String.cs
index 3aab7cc..abd1195 100644
--- a/axios/Engine/Extensions/String.cs
+++ b/axios/Engine/Extensions/String.cs
@@ -1,5 +1,5 @@
-namespace Axios.Engine.Extenions
+namespace Axios.Engine.Extensions
{
public static class AxiosExtensions_String
{
diff --git a/axios/Engine/Extensions/Texture2D.cs b/axios/Engine/Extensions/Texture2D.cs
index cab554a..3a6b84d 100644
--- a/axios/Engine/Extensions/Texture2D.cs
+++ b/axios/Engine/Extensions/Texture2D.cs
@@ -3,7 +3,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-namespace Axios.Engine.Extenions
+namespace Axios.Engine.Extensions
{
public enum TextureUnionLocation {
Right,