Adding empty AxiosCommandConsole to not require #if WINDOWS/#endif precompiler
statments on WP7/Xbox 360 Adjusting code in AxiosGameScreen to accept it on WP7/Xbox 360 but just store it --HG-- branch : xnacc-integration
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@ -5,6 +5,18 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using XNACC.Console;
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using XNACC.Console;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework;
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/*
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* The empty AxiosCommandConsole is so that when you use the comamnd console
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* in your game you don't need #if WINDOWS/#endif precompiler - when you attempt
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* to use it on WP7/Xbox 360 it just won't do anything.
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*
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* Perhaps one day we should develop a customized console that doesn't require keyboard input
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* to still allow debugging on WP7/Xbox 360
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* -- Nathan Adams [adamsna@datanethost.net] - 5/26/2012
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*/
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namespace Axios.Engine
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namespace Axios.Engine
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{
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{
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@ -21,6 +33,37 @@ namespace Axios.Engine
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{
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{
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Keyboard = gameScreen.ScreenManager.InputState;
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Keyboard = gameScreen.ScreenManager.InputState;
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}
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}
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protected override void LoadContent()
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{
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FadeColor = Color.White * 0.5f;
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Texture2D tmp = new Texture2D(GraphicsDevice, 1, 1);
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tmp.SetData<Color>(new Color[] { Color.Black });
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FadeImage = tmp;
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base.LoadContent();
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}
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}
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}
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#else
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework.Graphics;
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namespace Axios.Engine
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{
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class AxiosCommandConsole
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{
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public AxiosCommandConsole(AxiosGameScreen gameScreen)
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{
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}
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public AxiosCommandConsole(AxiosGameScreen gameScreen, SpriteFont font)
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{
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}
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}
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}
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}
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}
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#endif
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#endif
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@ -41,9 +41,7 @@ namespace Axios.Engine
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private Camera camera;
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private Camera camera;
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#if WINDOWS
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AxiosCommandConsole _console = null;
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AxiosCommandConsole _console = null;
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#endif
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public AxiosGameScreen()
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public AxiosGameScreen()
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: base()
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: base()
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@ -98,21 +96,22 @@ namespace Axios.Engine
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public void AddGameObject(object obj)
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public void AddGameObject(object obj)
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{
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{
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#if WINDOWS
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if (obj is AxiosCommandConsole)
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if (obj is AxiosCommandConsole)
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{
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{
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if (_console != null)
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if (_console != null)
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{
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{
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//remove the current one first
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//remove the current one first
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#if WINDOWS
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ScreenManager.Game.Components.Remove(_console);
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ScreenManager.Game.Components.Remove(_console);
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_console.Dispose();
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_console.Dispose();
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#endif
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_console = null;
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_console = null;
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}
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}
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_console = (AxiosCommandConsole)obj;
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_console = (AxiosCommandConsole)obj;
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#if WINDOWS
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ScreenManager.Game.Components.Add(_console);
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ScreenManager.Game.Components.Add(_console);
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}
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#endif
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#endif
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}
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if (obj is AxiosGameObject || obj is AxiosUIObject || obj is AxiosTimer)
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if (obj is AxiosGameObject || obj is AxiosUIObject || obj is AxiosTimer)
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{
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{
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AxiosGameObject tmp = obj as AxiosGameObject;
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AxiosGameObject tmp = obj as AxiosGameObject;
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