Adding option to use second precision instead of milliosecond

This commit is contained in:
Nathan Adams
2013-01-27 22:26:00 -06:00
parent 3d235e0e14
commit 4e22172543
2 changed files with 8 additions and 2 deletions

View File

@@ -21,7 +21,7 @@ namespace GameStateManagement
private float _agentTorque;
private FixedMouseJoint _fixedMouseJoint;
private Body _userAgent;
public bool UseSecondStep = false;
protected PhysicsGameScreen()
{
TransitionOnTime = TimeSpan.FromSeconds(0.75);
@@ -101,7 +101,10 @@ namespace GameStateManagement
if (!coveredByOtherScreen && !otherScreenHasFocus)
{
// variable time step but never less then 30 Hz
World.Step(Math.Min((float)gameTime.ElapsedGameTime.TotalSeconds, (1f / 30f)));
if (UseSecondStep)
World.Step(Math.Min((float)gameTime.ElapsedGameTime.TotalSeconds, (1f / 30f)));
else
World.Step((float)(gameTime.ElapsedGameTime.TotalMilliseconds * 0.001));
}
else
{