Adding code for mouse handling

--HG--
branch : axios-newgsm
This commit is contained in:
nathan@daedalus
2012-04-17 22:07:51 -05:00
parent 2277056e6b
commit 494a128094
6 changed files with 125 additions and 20 deletions

View File

@@ -1,6 +1,7 @@

using FarseerPhysics.SamplesFramework;
using Microsoft.Xna.Framework.Graphics;
using GameStateManagement;
namespace Axios.Engine.UI
{
@@ -48,7 +49,7 @@ namespace Axios.Engine.UI
}
public override void OnMouseHover(AxiosGameScreen gameScreen, InputHelper input)
public override void OnMouseHover(AxiosGameScreen gameScreen, InputState input)
{
base.OnMouseHover(gameScreen, input);
@@ -56,21 +57,21 @@ namespace Axios.Engine.UI
}
public override void OnMouseLeave(AxiosGameScreen gameScreen, InputHelper input)
public override void OnMouseLeave(AxiosGameScreen gameScreen, InputState input)
{
base.OnMouseLeave(gameScreen, input);
this.Texture = _normaltexture;
}
public override void OnMouseDown(AxiosGameScreen gameScreen, InputHelper input)
public override void OnMouseDown(AxiosGameScreen gameScreen, InputState input)
{
base.OnMouseDown(gameScreen, input);
this.Texture = _clicktexture;
}
public override void OnMouseUp(AxiosGameScreen gameScreen, InputHelper input)
public override void OnMouseUp(AxiosGameScreen gameScreen, InputState input)
{
base.OnMouseUp(gameScreen, input);
@@ -79,9 +80,9 @@ namespace Axios.Engine.UI
}
public override void HandleCursor(AxiosGameScreen gameScreen, InputHelper input)
public override void HandleCursor(AxiosGameScreen gameScreen, InputState input)
{
base.HandleCursor(gameScreen, input);