Adding code for mouse handling
--HG-- branch : axios-newgsm
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@@ -1,5 +1,6 @@
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using FarseerPhysics.SamplesFramework;
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using Microsoft.Xna.Framework;
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using GameStateManagement;
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namespace Axios.Engine.Interfaces
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@@ -8,8 +9,8 @@ namespace Axios.Engine.Interfaces
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{
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void Update(AxiosGameScreen gameScreen, GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen);
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void LoadContent(AxiosGameScreen gameScreen);
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void HandleInput(AxiosGameScreen gameScreen, InputHelper input, GameTime gameTime);
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void HandleCursor(AxiosGameScreen gameScreen, InputHelper input);
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void HandleInput(AxiosGameScreen gameScreen, InputState input, GameTime gameTime);
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void HandleCursor(AxiosGameScreen gameScreen, InputState input);
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void UnloadContent(AxiosGameScreen gameScreen);
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}
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}
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